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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Another way to sculpt terrain created from scratch is using the Smoove tool. Okay, it's a great name, its right here, it's called Smoove; love the name and it's much more of a sculptural way. I think you'll actually really like the way that this works. So let's go ahead and draw a new terrain from scratch and use the Smoove tool. First thing I am going to do is clear up my scene, and I am going to select Susan and delete her and then let's go ahead and zoom out a bit. And I'm going to create a terrain from scratch but this time, instead of a Grid Spacing of 10, I'm going to do 2'.
Okay, so it's going to be a much finer grid and this will serve the Smoove tool very nicely. I am just going to go ahead and create a terrain with a much finer grid. Now again, remember that this terrain is a group. So if you want to edit it, we need to double-click on it to go inside of it. Now once we've done that, we can select the Smoove tool. We can select it from the toolbox, or If we go under tools>Sandbox, you'll find all of these tools are here as well, including the Smoove tool.
Now when I select this, notice how this kind of circle comes up and down in the corner here, we have a Radius. Okay, so in this case, my radius is pretty big. So I am actually going to bring it down. Let's bring it down to 5'. So I am going to type-in the number 5', and now notice how we have a small circle. It's almost like a brush that we can use, and notice how it's also snapping to each one of these corners. So if I left click and let go, it will go ahead and turn everything within that radius yellow.
Then I can move my mouse, left-click, and then I can move my mouse up or down to raise or lower those vertices. Okay, so let's try this again. I am going to make this a little bit bigger. Let's go ahead and make this 10' and again, left-click selects, and then you just move your mouse up or down, and then the second left-click releases. Okay, so the process is left-click, everything turns yellow, then you move your mouse up or down, and then you left-click to set it in.
So you can also use this to create depressions as well. We have been creating little hills here, but we can also create depression. So if I left click here and move my mouse down, I can create like a little valley here. And if I want, I can work my way around this and create really whatever I want. So if I want to move these up, I can do that. If I want to make a bigger brush, I can say I want a 20' brush, and then make it much bigger peak, that sort of thing. Again, it's very, very interactive.
It reminds me a little bit of the Brush tools in Maya such as the artists and tools and those sorts of things and you can use it to create some very organic shapes. So go ahead and play with this. It's a really fun tool to use and see what sort of results you can get.
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