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Sculpting with the Smoove tool

From: Google SketchUp 6 Essential Training

Video: Sculpting with the Smoove tool

The next way to sculpt the terrain from scratch is by using the Smoove tool. Now this actually works with a finer grain mesh. It is actually an interactive way of sculpting terrain and I really like it. Let's go ahead and use that tool. I am going to zoom out a little bit. And I am going to create a terrain from scratch but it has got a grid spacing of 10, I am going to make it 2 feet so I can have a much finer grained grid. So I am going to go ahead and sketch out my baseline and then sketch out my grid. Now you will notice this grid is a lot more finally detailed and that is fine. But just be aware of that the more detail you have in this mesh, the more computing power you are going to need to edit it. So if you get bogged down, you are going to have to go back to a more finally grained mesh. So I am going to go ahead and select this and double click on it and then I am going to select the Smoove tool. Now when I do that, you will see a little circle comes out around my cursor and in the bottom right corner you will see the Radius. And in this case, the radius is 5'. It may be different for yours.

Sculpting with the Smoove tool

The next way to sculpt the terrain from scratch is by using the Smoove tool. Now this actually works with a finer grain mesh. It is actually an interactive way of sculpting terrain and I really like it. Let's go ahead and use that tool. I am going to zoom out a little bit. And I am going to create a terrain from scratch but it has got a grid spacing of 10, I am going to make it 2 feet so I can have a much finer grained grid. So I am going to go ahead and sketch out my baseline and then sketch out my grid. Now you will notice this grid is a lot more finally detailed and that is fine. But just be aware of that the more detail you have in this mesh, the more computing power you are going to need to edit it. So if you get bogged down, you are going to have to go back to a more finally grained mesh. So I am going to go ahead and select this and double click on it and then I am going to select the Smoove tool. Now when I do that, you will see a little circle comes out around my cursor and in the bottom right corner you will see the Radius. And in this case, the radius is 5'. It may be different for yours.

So let's go ahead and type in a new radius. I am just going to type in one that is 8', make it a little bit bigger. And then what you can do is you can snap to any point on this grid. So for example if I left click here, and then all I have to do is just drag my mouse up and down. So I left click, let it go and then drag, left click again and it disables it. So if I wanted to make a bigger mountain, I could say make one that is 20'. Then I can just click here and then again I can either go up or down. So if I wanted to make a mountain that's 20' in diameter, I can do that.

And you can also, as you drag up and down, you can give it an Offset. So let's say I wanted this to be 8' high, I could do that. You can also use this to make holes. So let's go ahead and make a smaller hole. I am just going to go 10' and then just click here and then just move that down. So you can see this is a much nicer way of sculpting. In fact, it reminds me a little bit of Maya's Artisan tools and it can be a very handy way to create a mesh.

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This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17739 viewers

George Maestri
Author

 
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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