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Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
The next way to sculpt the terrain from scratch is by using the Smoove tool. Now this actually works with a finer grain mesh. It is actually an interactive way of sculpting terrain and I really like it. Let's go ahead and use that tool. I am going to zoom out a little bit. And I am going to create a terrain from scratch but it has got a grid spacing of 10, I am going to make it 2 feet so I can have a much finer grained grid. So I am going to go ahead and sketch out my baseline and then sketch out my grid. Now you will notice this grid is a lot more finally detailed and that is fine. But just be aware of that the more detail you have in this mesh, the more computing power you are going to need to edit it. So if you get bogged down, you are going to have to go back to a more finally grained mesh. So I am going to go ahead and select this and double click on it and then I am going to select the Smoove tool. Now when I do that, you will see a little circle comes out around my cursor and in the bottom right corner you will see the Radius. And in this case, the radius is 5'. It may be different for yours.
So let's go ahead and type in a new radius. I am just going to type in one that is 8', make it a little bit bigger. And then what you can do is you can snap to any point on this grid. So for example if I left click here, and then all I have to do is just drag my mouse up and down. So I left click, let it go and then drag, left click again and it disables it. So if I wanted to make a bigger mountain, I could say make one that is 20'. Then I can just click here and then again I can either go up or down. So if I wanted to make a mountain that's 20' in diameter, I can do that.
And you can also, as you drag up and down, you can give it an Offset. So let's say I wanted this to be 8' high, I could do that. You can also use this to make holes. So let's go ahead and make a smaller hole. I am just going to go 10' and then just click here and then just move that down. So you can see this is a much nicer way of sculpting. In fact, it reminds me a little bit of Maya's Artisan tools and it can be a very handy way to create a mesh.
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