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Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
In addition to select and move, you can also rotate and scale objects. Again, we can find these under the Tool. Rotate is Q, scale is S. So let's take a look at how these work. I'm going to work with this box here, and let's go ahead and rotate it. So if I select the Rotate tool, which is here, or if I hit the rotate hotkey, I will get this icon. And it looks kind of like a protractor. Now the neat thing about this, is that it will snap to faces.
So when I'm on a horizontal face, it will snap to the blue axis. This will snap to the red axis. This will snap to green. Now what we're doing is we're rotating around this axis, so imagine that axis going through the protractor. So if I wanted to rotate this I can basically select where I want to rotate it. So if I want to rotate from the middle, I go into the middle of that face, left click, and what we do is, we drag out the first angle here. So I'm just going to go ahead and left click again, and then we can drag this to rotate.
Now, notice how it rotates around the center of that protractor. So if I want, I can rotate it however I want. And notice also in the bottom corner, is the exact angle that I'm rotating this at. So if I wanted to rotate it 90 degrees, all I have to do is either rotate it in the viewport, or type in the number 90. And that'll rotate it exactly 90 degrees. Now also notice how the axis of rotation is dependent on where you place this icon. So if I wanted to place the icon here at the corner we're going to rotate around the corner.
So if I placed it here. Left click, drag, and then rotate. Notice how I'm rotating around this axis, rather than the center. Okay, so this can be very handy for rotating things exactly the way you want. Now this will work on other faces as well. So if I were to select this cylinder here. I could rotate that. Now, notice how the cylinder itself doesn't really snap to any axis but I don't really have to. If I wanted to, I could rotate around this axis or this point in the cylinder as well.
And the same goes for this object as well, if I have a horizontal face, it will snap, and I can rotate around that. If I have a vertical face, it will snap to green, but this one, it's not going to give me a green or red because it's not parallel to those axes. Now, that's the basics of the Rotate tool. We also have the Scale tool, which is right here. So if I select scale, notice how it comes up a little bit differently. All I have to do is click on the object, and then it gives me a scale option here.
So actually, let's go ahead and turn on X-ray here, so we can see this. And notice how each corner of this gets a little green handle here. So what I'm trying to do here is scale around opposing handles. So if I select this one here, it's going to scale along that. If I select these two. It will scale along those, if I select the middle ones it just goes vertically or horizontally, and these ones tend to do diagonal, which is even scale.
And this is basically along each axis. Now, I can do that for any object here, if I were to select this one here, and do a scale, it would scale again, around that. So it puts a bounding box around that and it gives you the options to scale. And again, just like with the Move tool, you can do multiple objects. So if I were to go to my Select tool hit my spacebar and rubber band select all of these, I could scale all of them and it's just going to draw a big box around all of these and I can scale the whole group however I wanted.
So those are some of the basics of how to select, rotate, and scale objects.
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