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Google SketchUp 8 Essential Training

Refining objects with the Line tool


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Google SketchUp 8 Essential Training

with George Maestri

Video: Refining objects with the Line tool

Now that we understand the basics of the Pencil tool and how to draw in both 2-D and 3-D, we can also use that Pencil tool to refine existing objects, in other words draw on top of an object that's already been created. So I have this, a simple box that we've created and if we want, we can use the Pencil tool to draw on the actual box. So in addition to being able to snap to our axes, we can also snap to faces. So I can actually draw on a face.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Refining objects with the Line tool

Now that we understand the basics of the Pencil tool and how to draw in both 2-D and 3-D, we can also use that Pencil tool to refine existing objects, in other words draw on top of an object that's already been created. So I have this, a simple box that we've created and if we want, we can use the Pencil tool to draw on the actual box. So in addition to being able to snap to our axes, we can also snap to faces. So I can actually draw on a face.

We can snap to edges. Notice how when I get close to this edge, it kind of follows that along. Now there are also endpoints and halfway between the endpoint somewhere around here is the Midpoint. So I can snap to any one of those Faces, Edges, Endpoints, or Midpoint. So I'm actually going to snap to this Midpoint here and I'm going to left-click, draw a line and if I want, let's go ahead, and just cut this in half. So I'm going to go straight down, snap to the Midpoint on the opposite side, and then click again.

Now what I've done is I've actually divided this one face into two faces. So if I hit my Spacebar, I can select either face on either side. Now if I select one of these faces and hit the Delete key, you'll notice I've created a hole, and if I want I can use that hole as a place to extend my drawing. Now one of the things I also want to show you about the Line tool is that we can type in specific dimensions. So if I'm, for example, drawing a line out this way, notice how in the bottom corner here I get a length value.

So if I want, I could say well, I want this to be 8 feet long, so all I have to do is type 8 feet, hit Enter, and I know that this is exactly 8 feet long. So once I have that, then I can just use that to draw the rest of that box here. Now I have an 8 foot extension here, and let's just go ahead and finish this off. And Again, I'm just using snap and inferencing to finish out this box. So once I've done this, you'll see how I've created the nice little extension to my box and I have to kind of trim it into this L shape.

But I also have these left over edges. So if I go back to my Select tool by hitting the Spacebar, I can actually select that edge and just hit Delete, and now this won't delete anything, but the edge, it will actually leave this face here, and it'll also give it kind of a nice clean look. So I can do that Again, on the side, just left-click to select and then hit the Delete key. Now we also have what's called an Eraser tool which will do the same thing. So if we want, we can select Eraser and then just position it over that and erase it.

So that's just that's just as same as doing select and delete. Now once I have this, I can also draw directly on a face. So, for example, if I were to draw, say here, I could actually draw on this face and just draw another box and I could use that as a way to extend my object.

So as you can see by drawing on faces, edges, midpoints, and using those, we can actually add to-- and add further complexity to our models.

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