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Pushing and pulling faces into 3D

From: Google SketchUp 8 Essential Training

Video: Pushing and pulling faces into 3D

Let's take a look at the Push/Pull tool. This is actually one of the more fun and handy tools that you'll find in SketchUp, and what it does is it takes a flat face and it pulls it into a 3D object. So it's kind of like an extrude tool. So let's go ahead and get started. I'm going to go ahead and delete this person out. I'm going to select them and hit the Delete key. And then let's go ahead and start with a rectangle. So I'm just going to create a rectangle on my ground plane here and let's get that centered.

Pushing and pulling faces into 3D

Let's take a look at the Push/Pull tool. This is actually one of the more fun and handy tools that you'll find in SketchUp, and what it does is it takes a flat face and it pulls it into a 3D object. So it's kind of like an extrude tool. So let's go ahead and get started. I'm going to go ahead and delete this person out. I'm going to select them and hit the Delete key. And then let's go ahead and start with a rectangle. So I'm just going to create a rectangle on my ground plane here and let's get that centered.

Now the Push/Pull tool can be found in two places, you can find it under the tools menu, under Push/Pull, the hotkey is P, or you can find it here on the toolbar. So However, you select it, it is fine, and it brings up the icon that represents the Push/Pull tool. Now all you have to do is hover over the face, notice when I hover over this face it highlights, and then left-click and drag. When I drag, I pull, and what I've done is I have pulled that face into a 3D shape.

I can continue to use the Push/Pull tool, just hit P and I can use it as a scaling tool. So if I wanted to, I could scale up or down all of these walls and so on and so forth or another way to use it is to add geometry. So in that case you have to hold down the Ctrl key and notice how the plus sign comes up and then just left-click and drag and this adds additional geometry. Now once I have some divisions in my object, I can use those as places to push and pull as well.

So I don't always have to hit Ctrl to add additional geometry. So if I want, I can pull this out and create maybe a little bit porch or something like that, but if I go up here this will size up and down that's because it doesn't really have any borders on it. Now in addition to this, you can push and pull by numbers, so let's go ahead and make some stairs. So I'm going to just take a line here towards the bottom and just draw a line across my edge here, and then select this lower face.

Now if I want, I can select my Push/Pull tool, hit the letter P, and then pull this out. Now if I want, I can be very specific, notice how the distance it's been pulled out is indicated here. So let's say I wanted to pull it out by 2 feet. All I have to do is type in 2 feet, hit Enter, and that will make it exactly 2 feet. So if I want to make another step, all I have to do is just draw a line here from Midpoint to Midpoint and then select this face and then go into the Push/Pull tool again.

Now before I actually pull this face out, remember the last time I actually typed in the number 2 feet. SketchUp actually remembers this, so all I have to do now is double-click on this, and it will repeat the last operation, so, whenever I double-click, it'll give me another 2 feet. So even if I clicked on this wall, it will make that wall 2 feet wider. So that's kind of a handy thing to know, In fact, I'm going to push this back a little bit here. The Push/Pull tool can also be used to create cavities and that sort of thing.

So I'm going to go ahead and create a little doorway, so I'm going to select the Rectangle tool and just draw on this face something resembling a doorway. Then I'm going to hit my Spacebar select that face and then go into my Push/Pull tool and I can push that in. So that's kind of a good way to create cavities, holes, that sort of thing. I can also do it the opposite way. So let's go up here, I am going to create something like a patio, so I am going to draw a rectangle here, select the outside face, and Again, go to the Push/Pull tool, and then I can pull that up this way.

So you can see this is a very easy way to interactively build stuff. So we can just keep going with this. We can select the Line tool and just sketch out an outline here, so I'm just drawing some lines to connect this, and then just go ahead and use the Eraser tool to delete these, click that, that and that. And then just go and hit my Spacebar, go into Select mode and then hit hole, and now I've got the edge of a patio, okay.

So, you can see how it's very easy to kind of sketch out your building. So let's say we wanted to make a roof for this. Let's just do one more little thing here. So I'm going to select my Push/Pull tool, hit Ctrl, and add some geometry here. So now I'm going to go ahead and select this face here and let's just pull this out by say 18 inches, so I'm just typing in the number 18, and then all I have to do is double-click here and it adds another 18, double-click here and one more time.

So now I have an 18 inch overhang on that roof. So as you can see the Push/Pull tool is highly interactive and it's a very easy way to add and create geometry within a SketchUp model. So all we did here was we started with a rectangle and just by pushing and pulling faces, we've created an interesting shape. So go ahead and practice with the Push/Pull tool, you'll find it's really fun to play with.

Show transcript

This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27957 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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