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Google SketchUp 6 Essential Training
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Projecting maps on curved objects


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Google SketchUp 6 Essential Training

with George Maestri

Video: Projecting maps on curved objects

Now, let's talk a little bit about projected textures and these can also help to apply textures to curved faces. And what I want to do is to texture this face here. So in order to do that with projected textures, what we have to do is create a projector, it's almost like a screen and what it's going to be is a rectangle that's the exact same width as this curved object. So I am just going to use the Line tool and just use inference here to go ahead and make sure that I am exactly off of these points here, make sure that this is vertical here, and just draw a rectangle here. Now, this rectangle should be pretty close to exactly the size of this opening.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Projecting maps on curved objects

Now, let's talk a little bit about projected textures and these can also help to apply textures to curved faces. And what I want to do is to texture this face here. So in order to do that with projected textures, what we have to do is create a projector, it's almost like a screen and what it's going to be is a rectangle that's the exact same width as this curved object. So I am just going to use the Line tool and just use inference here to go ahead and make sure that I am exactly off of these points here, make sure that this is vertical here, and just draw a rectangle here. Now, this rectangle should be pretty close to exactly the size of this opening.

So now, I am going to import the texture that I want to apply. So I am just going to go Import, and it's a TARGA file, and it's in your Chapter 04 directory and it's called SoupLabel, and we have used this before. And right here, I want to make sure that I don't use it as an image, but I use it as a texture. When I click Open, it will just go ahead and give me whichever face I want to apply to. So I want to apply it to this projector screen here, and then just let it go. Now, I could spend a lot of time positioning this properly, but let's just go ahead and leave it there and you will get the idea of how this works.

So now, I am going to select my Paint Bucket tool, which brings up my materials. So if I paint bucket it this here, nothing is going to happen. So what I need to do is I need to suck this texture off. So I am going to hit the Alt or on the Apple, the Command key. So Alt or Command Paint Bucket gives you an Eyedropper. So I am going to eyedrop this off and then I am going to apply it and you see that doesn't quite work.

What I need to do here is click this as projected. When I do that, and I do this again with my Paint Bucket, just go Alt+Eyedropper and then apply it again. What happens is it uses this to project under this. So wherever the pixels are on here, it basically just throws it along the green axis here and puts it on to my curved object. So for example, if I was looking directly at it, in fact you can just go ahead and move this up, you can see how -- what its doing is just projecting that onto this surface. In fact, if I delete that, then you can pretty much see how we have got that. So that's another way to apply textures to curved objects, just use the Paint Bucket and turn it into an Eyedropper using maybe Alt or the Apple, Command key.

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