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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Now let's take a look at how to output 2D bitmaps from SketchUp. This is kind of like rendering in a 3D package. So I have a scene here where I've got my street and I've just got a couple of different looks here. So I've got Scene 1, Scene 2, and then Scene 3 is kind of this overhead blueprint style. So let's go over to Scene 1, just click on that tab, and let's go ahead and export the 2D image. So in here, we've got File>Export>2D Graphic and then what we need to do is export it to a place.
So I'm going to go to my Desktop here, and then I'm just going to go ahead and let's just call this Render01 and basically, I'm just giving it an image file name, and then I can select what type of file it is. So it has PNG, TIFF, JPEG and a Windows bitmap. I'm going to go ahead and select JPEG. Now we also have some options here. So let's go ahead and click on those options and those options are basically the Image Size.
So Right now, I'm using what's called the view size which is basically the size of this window within SketchUp. If I don't want to use that, I can actually type in numbers. I can actually give it a specific size. I'm going to go ahead and use the View Size for this. We can Anti-alias, or we don't have to, up to us, and because I'm outputting a JPEG, I can also dial-in the quality. I'm going to go ahead and keep that at maximum. So once that's all set up, go ahead and hit Export, and it goes ahead and exports the file.
If we want, we can go to our desktop here; we can see it's right here under Render01 and there it is. Okay, so that's my output; I could bring that into Photoshop, I can pretty much do whatever I want with it. So let's go ahead and do this one more time and let's go ahead and do this for another view. Let's do this for our above view here and Again, it's File>Export>2D Graphic, and then just go ahead and give it a name. So let's go ahead and give this one, Render02. Let's keep it at JPEG and hit Export.
Then again, you can see that each one of these comes up and so now I've got a bitmap image that I can put into a presentation or that sort of thing. Now one of the things with SketchUp is that it has a number of different rendering options, but one of the options that it really doesn't do is Photorealistic Rendering, which lights, shadows that sort of thing. You can get photorealistic renders for SketchUp such as V ray and a number of others, but those are really separate packages.
So we're not going to go into those in this course, but just know that they exist and if you want, you can go to the SketchUp web site and it does have a link to a number of the top third-party renders that you can bring into SketchUp and use it in that way. So those are some of the basics of getting your images out of SketchUp and into a third-party package.
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