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Architecture, design, and media professionals all over the world are using SketchUp to create detailed 3D models efficiently and quickly. In SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
Now, that we are familiar with how to create all these different rendering styles, let's go ahead and start saving these out to image files. Now as we work in SketchUp, you are going to eventually want to create still images that you can show your friends or your clients or whoever and we can do that just by exporting the image and what SketchUp does is it just creates an image of the viewport and saves it out to a 2D Bitmap file. What this is is just a standard version of that street and I have different styles. I have one for an overhead view, that's in line and then I have a blueprint view as well. So I am going to click on Scene 1 and let's go ahead and export that. So just go File > Export > 2D Graphic and then I am just going to scroll up to my Desktop here and I am going to call this Scene 1 and then before I export it, let's go ahead and look at some of these options here.
When you export a file, in this case I am exporting a JPEG file, you can use either the view size, which is the size of this window that I am looking at, so it's the size of this viewport, or you can type in your own numbers. I am just going to use the view size. Then, when we render it, do you want to Anti-alias the edges or not? In other words, smooth out the jaggy lines and then because this is a JPEG file, I am going to export with the best quality compression, this is just JPEG Compression here.
Now before I export, let me show you some of the other file formats you can export, Windows Bitmap, JPEG, TIFF or PNG files. Again, we are doing JPEG. So I am just going to export this as Scene 1 and Yes, I do want to replace this I have done this once before and now, once I have exported that, I am just going to go into Photoshop here and open that file, Scene 1 and take a look at it. There it is.
Okay, so it's just a standard image file that I can use. I can put into any sort of document. Now I can do the same for any of these other scenes. So let's go ahead and take a look at the blueprint scene. Let's go ahead and do that and then just go File > Export > 2D Graphic and let's just call this one Scene 3 and we can also use the different file format. Let's say for example, I wanted to export with this PNG and again, the same options, it's just the size of the image and whether or not we want to Anti-alias and again, I could bring that right into Photoshop and there we go.
So that's basically all you need to know in terms of exporting 2D images and rendering out. You just get the look that you want in SketchUp and then you just save it out. The default version of SketchUp really doesn't have a separate renderer, everything it is in real time. So essentially, what it's doing is it's basically creating a screen grab and saving it out. Now there are third party renderers for SketchUp and you can find some of those on the SketchUp website. Now we are not going to go into those because those are separate packages but you can't get photo realistic rendering with true lights and shadows and reflections and all that but it does require a third party plug-in. So go ahead and take a look at those if that's what you want out of SketchUp but for most purposes, these could do pretty well.
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