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Google SketchUp 6 Essential Training
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Outputting 2D bitmaps


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Google SketchUp 6 Essential Training

with George Maestri

Video: Outputting 2D bitmaps

Now, that we are familiar with how to create all these different rendering styles, let's go ahead and start saving these out to image files. Now as we work in SketchUp, you are going to eventually want to create still images that you can show your friends or your clients or whoever and we can do that just by exporting the image and what SketchUp does is it just creates an image of the viewport and saves it out to a 2D Bitmap file. What this is is just a standard version of that street and I have different styles. I have one for an overhead view, that's in line and then I have a blueprint view as well. So I am going to click on Scene 1 and let's go ahead and export that. So just go File > Export > 2D Graphic and then I am just going to scroll up to my Desktop here and I am going to call this Scene 1 and then before I export it, let's go ahead and look at some of these options here.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Outputting 2D bitmaps

Now, that we are familiar with how to create all these different rendering styles, let's go ahead and start saving these out to image files. Now as we work in SketchUp, you are going to eventually want to create still images that you can show your friends or your clients or whoever and we can do that just by exporting the image and what SketchUp does is it just creates an image of the viewport and saves it out to a 2D Bitmap file. What this is is just a standard version of that street and I have different styles. I have one for an overhead view, that's in line and then I have a blueprint view as well. So I am going to click on Scene 1 and let's go ahead and export that. So just go File > Export > 2D Graphic and then I am just going to scroll up to my Desktop here and I am going to call this Scene 1 and then before I export it, let's go ahead and look at some of these options here.

When you export a file, in this case I am exporting a JPEG file, you can use either the view size, which is the size of this window that I am looking at, so it's the size of this viewport, or you can type in your own numbers. I am just going to use the view size. Then, when we render it, do you want to Anti-alias the edges or not? In other words, smooth out the jaggy lines and then because this is a JPEG file, I am going to export with the best quality compression, this is just JPEG Compression here.

Now before I export, let me show you some of the other file formats you can export, Windows Bitmap, JPEG, TIFF or PNG files. Again, we are doing JPEG. So I am just going to export this as Scene 1 and Yes, I do want to replace this I have done this once before and now, once I have exported that, I am just going to go into Photoshop here and open that file, Scene 1 and take a look at it. There it is.

Okay, so it's just a standard image file that I can use. I can put into any sort of document. Now I can do the same for any of these other scenes. So let's go ahead and take a look at the blueprint scene. Let's go ahead and do that and then just go File > Export > 2D Graphic and let's just call this one Scene 3 and we can also use the different file format. Let's say for example, I wanted to export with this PNG and again, the same options, it's just the size of the image and whether or not we want to Anti-alias and again, I could bring that right into Photoshop and there we go.

So that's basically all you need to know in terms of exporting 2D images and rendering out. You just get the look that you want in SketchUp and then you just save it out. The default version of SketchUp really doesn't have a separate renderer, everything it is in real time. So essentially, what it's doing is it's basically creating a screen grab and saving it out. Now there are third party renderers for SketchUp and you can find some of those on the SketchUp website. Now we are not going to go into those because those are separate packages but you can't get photo realistic rendering with true lights and shadows and reflections and all that but it does require a third party plug-in. So go ahead and take a look at those if that's what you want out of SketchUp but for most purposes, these could do pretty well.

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