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Google SketchUp 6 Essential Training
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Navigating in SketchUp


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Google SketchUp 6 Essential Training

with George Maestri

Video: Navigating in SketchUp

Let's talk about navigation and cameras in Google SketchUp. This is probably one of the most fundamental skills you will need to know when using SketchUp, because it's basically how to get around in SketchUp, how to look at different things, how to move your view from one place to another and so on. So let's go through some of the basic navigation tools in SketchUp. Now in order to navigate we need to use some of the Camera tools. The main tools we want to use are Orbit, Pan and Zoom. Now notice these have keypad shortcuts of O, H and Z. Let's just go through some of these top to bottom. Go through Orbit. Now when I click on this, notice how my cursor changes to this double arrow. That means I am Orbit mode. All I have to do is left click and drag the mouse and I am orbiting. So if you left click and drag, left to right, you orbit left to right. If you left click and drag up and down, you orbit up and down, and any combination of the two allows you to orbit wherever you want.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
3D + Animation Architecture Previsualization 3D Drawing
Software:
SketchUp
Author:
George Maestri

Navigating in SketchUp

Let's talk about navigation and cameras in Google SketchUp. This is probably one of the most fundamental skills you will need to know when using SketchUp, because it's basically how to get around in SketchUp, how to look at different things, how to move your view from one place to another and so on. So let's go through some of the basic navigation tools in SketchUp. Now in order to navigate we need to use some of the Camera tools. The main tools we want to use are Orbit, Pan and Zoom. Now notice these have keypad shortcuts of O, H and Z. Let's just go through some of these top to bottom. Go through Orbit. Now when I click on this, notice how my cursor changes to this double arrow. That means I am Orbit mode. All I have to do is left click and drag the mouse and I am orbiting. So if you left click and drag, left to right, you orbit left to right. If you left click and drag up and down, you orbit up and down, and any combination of the two allows you to orbit wherever you want.

So that's pretty natural. Now the next tool is the Pan tool. So let's go to that. We can go to the Pan tool here. But also notice that these tools are on the toolbar. Here is Orbit, Pan and Zoom as well. So let's go ahead and select Pan and notice how our cursor changes to the hand, and all we have to do is just left click and drag and we can pan the scene around. Now of course, the last tool is Zoom. We can get it from the toolbar here or we can click to it here. We hit keyboard shortcut Z. We get a little magnifying glass, which allows us to zoom. To zoom in, drag the cursor up and dragging down, zooms out. So if you want to look at anything in the scene, we move our cursor, highlight something, go through using Orbit, Pan and Zoom. So for example if I wanted to, I could orbit here. I could pan and I could zoom in and if I wanted to say, loot at that streetlight or I could around if I wanted to look down the street and see how it looks this way and so on. So you can see how you can pretty much move through your scene very quickly using those tools.

Now the one thing I noticed is that on the keyboard, O, H and Z are about as far apart as you can get. There is another way to navigate in SketchUp and that's using a three-button mouse. Now, if you don't have a three-button mouse, I would highly advise to go on and get one of it. It really doesn't cost much to go and get a three-button mouse so you can use some of these additional navigation shortcuts, and this really does speed things up in SketchUp. So if you do have a three-button mouse, follow along with me. I click on the middle mouse button and it changes to Orbit. So all I have to do is middle click and I can orbit.

Now if your three-button mouse has a middle scroll wheel, which most of them do these days, you can scroll in and out to zoom. So I am just scrolling my middle wheel and I am zooming. Middle-click and hold and you orbit, and if you can leave it on the pan, you can just left click and pan. So I am left click Pan, middle click Orbit, roll the middle button to Zoom. So with basically two fingers you can pretty much get anywhere in the scene.

So those were the basic navigation tools. In the next movie I am going to show you some additional Camera tools and some additional ways to move around the scene.

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