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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Another way to use the From Contours tool in Sandbox is to use it to create objects, so let's start with a blank scene here and let's just create a very simple circle. So I'm going to go ahead and create a circle here. And I'm going to do hit my spacebar and select that face in the middle and then hit my Delete key. So what I have is a circular outline. So if I want I can duplicate this simply by using the Move tool and holding down the Ctrl key. So I'm going to go ahead and duplicate this along my blue axis here, so I'm going to make two of these., and then I'm going to scale this.
So I'm going to elongate it a little bit and make it maybe just here a bit wider. Okay, so now I've got to Contours here and I can do this one or more time, so I'm going to go ahead and Again, select my Move key and hold down Ctrl and then move this up. So I've got three outlines. And Again, I'm going to scale this up just a little bit. Okay, so what I've got maybe is kind of like maybe the outline of a base or something like that.
Okay, so all I have to do is to make this object, just select these and Again, use From Contours. Now what this does is it creates a Contour. Now if I have a regular smooth surface rather than a terrain it will make a smooth object. So you can use this From Contours tool as somewhat of a Loft tool to actually create surfaces out of curves and profiles. So you may be able use it and creating more complex objects or structures.
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