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Modeling in Photo Match

From: Google SketchUp 6 Essential Training

Video: Modeling in Photo Match

So we are picking this up from the last lesson and we did in that lesson was we matched the perspective of this photo to this perspective in SketchUp and now once we have done that, we can sketch over this photograph. We can basically use our Drawing tools. Now, the one thing about this is that we are really locked to a very specific view. If I were to orbit the scene, notice how it actually disappears because what Photo Match does is it actually has to lock to that specific view and we have that right here. All I have to do is just click on that scene and it will go ahead and reset itself.

Modeling in Photo Match

So we are picking this up from the last lesson and we did in that lesson was we matched the perspective of this photo to this perspective in SketchUp and now once we have done that, we can sketch over this photograph. We can basically use our Drawing tools. Now, the one thing about this is that we are really locked to a very specific view. If I were to orbit the scene, notice how it actually disappears because what Photo Match does is it actually has to lock to that specific view and we have that right here. All I have to do is just click on that scene and it will go ahead and reset itself.

So, I can use any of my Drawing tools to draw this building. So, let's go ahead and start with the Line tool and again I can't use Rotate, so I have to use just Pan and Zoom. I can orbit around. So, I am going to use my Line tool and I am going to draw the top edge of this building. So, all I have to do is just click and if you notice here it actually infers that there is a green axis and that actually matches my building. So, all I have to do is just draw this line here, match my blue axis here and then draw my building over and complete this and I have a rectangle.

Now, this is the side of my building. Now, if I looked at this in 3D -- I am going to orbit right now, you will see that I have actually created a rectangle that actually matches that building. So, I am literally building this in 3D, but I am using the photograph as my reference. So I click back onto my Scene tab and I have got it. In order to create the front of the building, I could either draw the phase or probably the easiest thing to do is to push pull. So I am just going to select my Push Pull tool and I am going to pull my face over to create the bank.

So, there we have rectangle that's basically the same size as bank. Now, there is some details in the front of this bank that we don't see. The other thing we can do with this is we can actually take this photo and we can project the pixels from the photo onto our object to create new textures. So, once I am in the Sketch Over mode all I have to do is go Project Textures From Photo and it's now projected that building onto that cube. So, if I orbit this you will see I actually have a cube that matches my photo.

So, this is kind of how you can do a very simple building for Google Earth or something like that. Now, we can do a little bit more detail here and let's go back to our view and let's for example do some of these windows. So, I can for example, zoom in here and just on this face I could actually just draw a rectangle to make this window for example, and just select that face and then just Push Pull that face in, so now I have a window that pretty much matches the window on the object. So, let's do that for this window as well.

So, you can see how it very easily creates a more realistic view of my building. So, I have got a little bit of an indentation here and again I could snap that do it and again just push that in using P for push. So, as you can see I can actually even go over here to these and I can model those as well. I can make those with a rectangle, and then of course we have an arch here at the top. So, all I have to do is just snap, snap and then make my arch about the same size to meet that edge, that take face and again push it in.

Now, once I start modeling like this you will see how I am actually creating some detail that may not be there. So, all I have to do is re-project the textures from the photo. And it gives me a little bit of an error and all it says is do you want to overwrite the existing material? So we say Yes and then it just goes ahead and it resets those. The last thing I want to model here is this little parapet that kind of comes out. Let's go ahead and try modeling that from the actual photo, but the one thing I find here is that when I try and draw out this angle, it's just trying to snap. So, probably the easiest thing for me to do is to do something else. I can actually just draw the top edge of this, which is actually going to be a line with a red axis and I can draw the bottom edge of this little parapet and so that gives me a face. And then I can just Push Pull that face out a little bit and I can just move that face up or down and if I hit the up arrow I can snag it to the axis and then again re- project those textures. Yes, I do want to overwrite.

So, now you can see I have got a building here that looks pretty good. It has got textures on the sides that I want them. I can certainly create new textures for the top or the other side, but now I have a building that's reasonably sized and pretty much like the one in my photograph.

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This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17690 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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