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Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
Many times when we bring in a bitmap image, we want to place it interactively. And we can do that in SketchUp. So let's start by creating a basic model. Okay, I'm just going to create a very simple box. And we're going to create a material for this, but instead of using the Materials window, we're actually going to just import the image directly. So we can go File > Import, and if we go to our chapter seven folder, you'll see we have a number of image files there. I'm going to select the one called, WoodCrate.
Over here on the right, we have Use as image, texture, and Matched Photo. In this case, I'm going to select Use as texture. And what that does, is that will actually create a new material. And typically this is what we want to do, so go ahead and hit Open, and you'll see my image is now floating above the scene, and I can snap it wherever I want in the image. So let's go ahead and snap it to the bottom corner here. If I left click, you can see I can drag this up or down to scale it.
So this is a great way to get the scaling right on your image. Left clicking a second time will set this in place. So now I've scaled it and placed it exactly where I want. Now because I imported it as a texture, it creates a material for me. So, if I go into Window Materials, you'll see I have a new material that's named the same as my image file, and I can go forth and edit it and change it to however I want. Now, we can also bring in images just as images.
More like decals that stick onto an object. So, if I were to go File > Import, I could bring in any number of other things. So, let's say I bring in this soup label. But this time, I want to use it as an image. So if we hit Open, again I can bring this in, and I can place it and scale it however I want. But when I left click again, it just locks that image to the surface. It doesn't actually create a material. If I go into my Materials Editor, you'll see that I don't have a material created for this image.
Now this image really is just locked to this in the scene. So it's kind of more of a decal, rather than a texture. So, both ways have their advantages, but typically, you'll want to bring things in as textures so that they will tile appropriately. So remember, do File > Import, and if you import it as a texture, it creates material. If you import it as an image, it doesn't.
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