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SketchUp 2013 Essential Training
Illustration by Richard Downs

Mapping textures interactively


From:

SketchUp 2013 Essential Training

with George Maestri

Video: Mapping textures interactively

Many times when we bring in a bitmap image, we want to place it interactively.
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  1. 3m 17s
    1. Introduction
      53s
    2. Using the exercise files
      32s
    3. Sketchup Make vs. Sketchup Pro
      38s
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps
      10s

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SketchUp 2013 Essential Training
2h 16m Beginner Dec 10, 2013

Viewers: in countries Watching now:

Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.

All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.

Topics include:
  • Creating camera views
  • Shading faces and edges
  • Scaling and rotating objects
  • Creating circles, polygons, and arcs
  • Making 3D text
  • Labeling a drawing
  • Working with 3D components
  • Applying materials and mapping textures
  • Rendering and animating your work
Subjects:
CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Mapping textures interactively

Many times when we bring in a bitmap image, we want to place it interactively. And we can do that in SketchUp. So let's start by creating a basic model. Okay, I'm just going to create a very simple box. And we're going to create a material for this, but instead of using the Materials window, we're actually going to just import the image directly. So we can go File > Import, and if we go to our chapter seven folder, you'll see we have a number of image files there. I'm going to select the one called, WoodCrate.

Over here on the right, we have Use as image, texture, and Matched Photo. In this case, I'm going to select Use as texture. And what that does, is that will actually create a new material. And typically this is what we want to do, so go ahead and hit Open, and you'll see my image is now floating above the scene, and I can snap it wherever I want in the image. So let's go ahead and snap it to the bottom corner here. If I left click, you can see I can drag this up or down to scale it.

So this is a great way to get the scaling right on your image. Left clicking a second time will set this in place. So now I've scaled it and placed it exactly where I want. Now because I imported it as a texture, it creates a material for me. So, if I go into Window Materials, you'll see I have a new material that's named the same as my image file, and I can go forth and edit it and change it to however I want. Now, we can also bring in images just as images.

More like decals that stick onto an object. So, if I were to go File > Import, I could bring in any number of other things. So, let's say I bring in this soup label. But this time, I want to use it as an image. So if we hit Open, again I can bring this in, and I can place it and scale it however I want. But when I left click again, it just locks that image to the surface. It doesn't actually create a material. If I go into my Materials Editor, you'll see that I don't have a material created for this image.

Now this image really is just locked to this in the scene. So it's kind of more of a decal, rather than a texture. So, both ways have their advantages, but typically, you'll want to bring things in as textures so that they will tile appropriately. So remember, do File > Import, and if you import it as a texture, it creates material. If you import it as an image, it doesn't.

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