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Architecture, design, and media professionals all over the world are using SketchUp to create detailed 3D models efficiently and quickly. In SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
Now, let's take a look at texture placement, how to control the placement of textures within SketchUp. I just want to start with a simple box and almost square or cubic box. Let's just go ahead here and then I am just going to create a rectangle and then just pull that up into something that's fairly cubic here. And then I am going to just create a simple material. So I'll go into my Materials window and I hit Create Material, let's just call this Box. And I want to use a texture image, so I click here, brings up my dialog box, and there is one called WoodCrate. So let's go ahead and open that, and click OK. So that creates a texture but I still need to apply it, so I just select the paint bucket and apply it to that face. So I need to scale this up here, and just make that for this one 12 feet by 12 feet something like that.
But, as you can see, when I apply this, it doesn't really map properly. Let's look at this image file. This is my WoodCrate image. This is what I am using for my texture. How this texture is supposed to work is that the corners of this image are supposed to match the corners of the box. And so that way when it maps, it will actually give you the illusion that it is a WoodCrate, but these are not lined up like this. I can't do that. How I can change that, is by selecting the face and right clicking over it.
When I right click over the face, I go texture, position, and what this does is it brings up -- in fact let me zoom out here, it brings up a 3 by 3 grid of my textures, so it shows me how it's mapped to this face. In the corner, we have these pins. Now these may be a little bit different from how you have them, but if I right click over the pin, you can see I can either turn it to fixed pins or not fixed pins.
So let me show you how to do fixed pins first. If I go fixed pins, I have got four different functions one at each corner. This one distorts the texture, this one skews the texture, this one rotates the texture, and this one just moves it. But, in terms of skew and distort and rotation, this is pretty much the way I wanted. So I am just going to right click here and unfix the pins and so now each one of these pins, I can just drag those and snap at that corner.
Now, notice how this little hand changes to a pointing index finger when I get over that. So I want to get there to point where there is a little blue box right there and I have got that pointing index finger and just snap that to the corner, and let's just do the same for all four of these 1, 2, 3, 4. So now that I have that, I have got that image mapped exactly the way that I want. So now I can do that for each individual face. So I basically can go through on a face by face basis and just go texture position, and then just snap these in. Now, if this doesn't fit exactly, you can certainly use those Skew and Distort tools, but we don't need to do that.
So as you can see, we can very easily make a box that looks like it's got a very complex surface on it by just snapping those textures to the corner. So those are some of the tools for manipulating and adjusting how textures are applied within SketchUp.
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