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Google SketchUp 6 Essential Training
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Mapping images


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Google SketchUp 6 Essential Training

with George Maestri

Video: Mapping images

Now, let's take a look at texture placement, how to control the placement of textures within SketchUp. I just want to start with a simple box and almost square or cubic box. Let's just go ahead here and then I am just going to create a rectangle and then just pull that up into something that's fairly cubic here. And then I am going to just create a simple material. So I'll go into my Materials window and I hit Create Material, let's just call this Box. And I want to use a texture image, so I click here, brings up my dialog box, and there is one called WoodCrate. So let's go ahead and open that, and click OK. So that creates a texture but I still need to apply it, so I just select the paint bucket and apply it to that face. So I need to scale this up here, and just make that for this one 12 feet by 12 feet something like that.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Mapping images

Now, let's take a look at texture placement, how to control the placement of textures within SketchUp. I just want to start with a simple box and almost square or cubic box. Let's just go ahead here and then I am just going to create a rectangle and then just pull that up into something that's fairly cubic here. And then I am going to just create a simple material. So I'll go into my Materials window and I hit Create Material, let's just call this Box. And I want to use a texture image, so I click here, brings up my dialog box, and there is one called WoodCrate. So let's go ahead and open that, and click OK. So that creates a texture but I still need to apply it, so I just select the paint bucket and apply it to that face. So I need to scale this up here, and just make that for this one 12 feet by 12 feet something like that.

But, as you can see, when I apply this, it doesn't really map properly. Let's look at this image file. This is my WoodCrate image. This is what I am using for my texture. How this texture is supposed to work is that the corners of this image are supposed to match the corners of the box. And so that way when it maps, it will actually give you the illusion that it is a WoodCrate, but these are not lined up like this. I can't do that. How I can change that, is by selecting the face and right clicking over it.

When I right click over the face, I go texture, position, and what this does is it brings up -- in fact let me zoom out here, it brings up a 3 by 3 grid of my textures, so it shows me how it's mapped to this face. In the corner, we have these pins. Now these may be a little bit different from how you have them, but if I right click over the pin, you can see I can either turn it to fixed pins or not fixed pins.

So let me show you how to do fixed pins first. If I go fixed pins, I have got four different functions one at each corner. This one distorts the texture, this one skews the texture, this one rotates the texture, and this one just moves it. But, in terms of skew and distort and rotation, this is pretty much the way I wanted. So I am just going to right click here and unfix the pins and so now each one of these pins, I can just drag those and snap at that corner.

Now, notice how this little hand changes to a pointing index finger when I get over that. So I want to get there to point where there is a little blue box right there and I have got that pointing index finger and just snap that to the corner, and let's just do the same for all four of these 1, 2, 3, 4. So now that I have that, I have got that image mapped exactly the way that I want. So now I can do that for each individual face. So I basically can go through on a face by face basis and just go texture position, and then just snap these in. Now, if this doesn't fit exactly, you can certainly use those Skew and Distort tools, but we don't need to do that.

So as you can see, we can very easily make a box that looks like it's got a very complex surface on it by just snapping those textures to the corner. So those are some of the tools for manipulating and adjusting how textures are applied within SketchUp.

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