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Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
When applying materials, sometimes you'll have to apply materials to curved surfaces. Now this can present a little bit of a problem, but let's show you how to do this. I'm going to create a simple cylinder here. In fact, let's go ahead and make it a very specific radius. We're going to make it two-foot radius, and then we're going to pull that up into a cylinder, so it's like Pus-Pull tool. And pull that face up five feet. So I have a two-foot radius by five-foot high object. Now if I wanted to, let's say this is a can, and I want a label on the can.
Well, I could go File > Import and import this label. So let's select the label here, and we want to use this as a texture. So if I hit Open, you'll see that I can snap it to any one of these surfaces, but it's not really snapping, because it's a curved surface, so it's hard to snap. But let's go ahead and snap it and get the size anyway. So I'm going to snap it here. And drag it up so that the top of this matches the top of the can. And when I do that, you'll see that, well, it didn't quite work.
It didn't map it to the round surface. It just mapped it to part of that surface. And the reason is, is because, as we've learned before, a circle, or a cylinder is really just a polygon that has smooth sides. So, if I were to go View > Hidden Geometry, you'll see that while I've got, this is kind of what is comprised of this cylinder, and we mapped to one face of that. So we didn't map to the whole thing. I'm going to turn off Hidden Geometry. But one of the things we did do, is we scaled this, so we actually scaled this to the proper dimensions.
So if we reapply the material, SketchUp should be able to figure it out. So let's go into Window > Materials. And you'll see that because I imported this image as a texture, it created this material called, SoupLabel. And I scaled it properly so that it's five feet high. Okay, great. So I'm going to select this, and go ahead and paint bucket that onto my can. And when I do, you'll see that, hey, guess what, it mapped. It actually mapped properly.
And that's because SketchUp will try to map curved surfaces as it best it can, and a lot of times, if you get the scale right of your image, the mapping should follow. Now there are other more complex ways of mapping images, but this is always a good place to start. So remember, you import your image, scale it appropriately, and then reapply the texture once the image is sized.
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