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Architecture, design, and media professionals all over the world are using SketchUp to create detailed 3D models efficiently and quickly. In SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
Up until now we've been moving and scaling entire objects, but if you want to model and create objects from scratch we have to learn how to manipulate the faces and edges within an object in order to change the shape of those objects. So let's go ahead and start playing with that. I am going to hit the Spacebar to get into Select Mode. So this house is actually made up of faces and edges, and if I want to reshape that, all I have to do is click on one of the faces or edges and just start moving and scaling it. Let's say the peak of this roof, let's say we want to make a little bit higher.
All I have to do is click on that edge and you will see it highlights in blue, and then I'll have to do is go into the Move tool. I am going to hit M to go into Move, and then all I have to do is just move it. Now notice how I am moving this along the blue axis to make it go higher. Now if I moved it along the red or the green axis, you would see that it's actually creating a situation where it's not really roof anymore. So I really want to kind of lock that to the blue axis. So if I want to make a higher peak roof, all I have to do is just move that edge up.
Now you can do the same with faces. Let's say we wanted to make the porch bigger. Let's go into Select Mode, I am going to hit my Spacebar. If I want to, I can select any one of these faces. Notice how the faces highlight as I click on them. So let's click on the front edge of this porch, and then go to the Move tool, hit M, and now this time I want to snap it to the green axis. In fact I can hold down the Shift key to make that lock in. And so let's make this a really big porch. We can do that for the other end as well. I can select this, go back into my Move tool and I can move this along the red axis and I can make a really big porch.
And if I want to, I can also do things like Scale, or Move, or whatever; you can pretty much do whatever function you want. So let's say we take this face and we want to rotate. So I am going to hit the Rotate tool here, and I can click here and rotate it. But I also noticed how, when I am rotating this, so it's creating a situation where the porch is not flat. So I really don't want that. So I am going to hit Ctrl+Z, but let's go ahead and see what we can do with Scale. So I am going to hit Scale and notice how again those boxes come up. What I can do is I can just scale about the opposite point, but actually I am going to hold down that Shift key to toggle uniform and you can notice how again you can scale.
Now one of the things that's happening when we are doing rotation and scales, that we are making some of these objects go plainer, and so what you are doing is you are actually creating a situation where you are kind of breaking the planarity or the ability of this just to be a flat plain. So it's going to give you a little bit of extra detail there. Now if you want to, you can also delete or change stuff. Let's say we want it to delete this porch. I could just rubberband select all of those faces and edges and just hit the Delete key, and that will go ahead and delete the porch. Well, I didn't select that one there but I can certainly do that.
So you can just rubberband select anything that comes in within this is able to be deleted. So I have to Shift+ Unselect that one and just hit Delete, and actually what I did was actually deleted part of that wall. Let's try that again, I can select this face; let's just select it edge-by-edge, there we go. So now I have deleted that, and the same on the other side. So you can see some of the basic tools for selecting and moving and manipulating faces and edges, and we will be doing a lot of this as we start working through actual modeling in the next chapter. So you will certainly get proficient with it as we move through the rest of the lessons.
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