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Line tool fundamentals

From: Google SketchUp 8 Essential Training

Video: Line tool fundamentals

Now let's go ahead and start creating objects from scratch within SketchUp. I'm going to start with the Line tool. But before we do that let's go ahead and clear out our scene. I'm going to do File>New, and then I'm going to hit my Spacebar to activate my Select tool, select the person in this scene and hit the Delete key. Now that I have a clear scene let's go ahead and start drawing. The Line tool can be found here under Draw>Line. You also remember the L key for line is a great hotkey to know, or you can activate it here from the toolbar.

Line tool fundamentals

Now let's go ahead and start creating objects from scratch within SketchUp. I'm going to start with the Line tool. But before we do that let's go ahead and clear out our scene. I'm going to do File>New, and then I'm going to hit my Spacebar to activate my Select tool, select the person in this scene and hit the Delete key. Now that I have a clear scene let's go ahead and start drawing. The Line tool can be found here under Draw>Line. You also remember the L key for line is a great hotkey to know, or you can activate it here from the toolbar.

Now when you activate the Line tool, you get a little pencil icon here, and all you have to do is place that pencil where you want, left-click, and start dragging. You'll notice how you can just start drawing. So I can left-click again, lay down another line, left-click, left-click, and then If I want I can end it by just placing this over that original endpoint , and you'll see that it actually creates a plane or a face in SketchUp lingo.

That's pretty much the basic process. You just-left click and lay down your lines. Now I'm going to go ahead and go to my Select tool, rubber band select all of this, and delete it. Now one of the things you have to be aware of with that Line tool is that we are drawing in a 3D space. So if I were to draw something like this, it might be a really wonderful shape, but it's only a wonderful shape from this angle.

If I move my camera you'll realize that, well, it's not exactly how I pictured it on the screen. So sometimes when you draw in 3D you might not get the proper perspective you need to actually place the points where you want. That's where snapping and inferences come in very handy. So let me show you about those. Again, I'm going to activate the Select tool and then just select everything and delete it. So let's go ahead and see how snapping works.

I'm going to go back to the Line tool and I'm going to Again, lay down my first point, but now let's take a look at how snapping works in inferencing. This is very similar to how the Move tool works. So as I come over to the Green Axis, notice how it's snaps and that line becomes green. So if I'm able to draw on this axis, I will get something that's parallel. Now every axis will snap.

So I can snap to the Red Axis, and if I go up I can snap to the Blue Axis, and this can really help you draw things accurately. So I'm going to go ahead and snap this to the Green Axis and lay down my point. So now I have a line that's parallel to that Green Axis. If I wanted to, I could draw and snap to another axis. So if I snap to the Red Axis and lay down that point you'll see that I have a right angle, because those two axes are add a right angle to each other.

And if I want I can keep going. So I can snap to the Green Axis again, and notice how as I come close to my original point I get another type of snap and that's this little dotted line. In this case it's a dotted red line and that tells me that I'm exactly across from this point. So this point here when I get to that it actually snaps and that's what's called an inference.

So what SketchUp is doing is it's trying to inferior what I'm doing. So it says, hey, here is a point. Maybe you want to snap to this so you can create a rectangle. So if I snap to this then I know I'm directly across from this other point and when I draw that last line, I do get the rectangle. So let's take a look at that. So that's pretty cool. We don't have to snap on a flat plane, we can also go in 3D, for example, if I were to click on this endpoint and go vertical I could draw a vertical line that snapped to the Blue Axis.

Then I can go over on the Green Axis, and Again, if you'll notice I'm snapping, I'm inferring that it's right here, and then draw down again. So what I've done is I've drawn a rectangle and now I have objects that are in 3D. I have two planes at a wide angle to each other. And if I want I can just keep going. So I can snap to this endpoint, draw over in red, and notice how I'll get this inference here. So I'm going to lay down my second point here by left-clicking and then just snap to blue.

Now I am going to have the beginnings of a box. So let's go ahead and finish that. I'm going to select here, draw, wait for the inference here, and so as you can see we're starting a box. So all I have to do now is just connect this point with this point. So I think this is really neat, because what you can do is you can use one tool and just by drawing lines we've actually sketched out a complete object in 3D. So this is really a very powerful feature of SketchUp.

It's a simple tool, but you can do a lot with it.

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This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27692 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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