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Interface basics

Interface basics provides you with in-depth training on CAD. Taught by George Maestri as part of th… Show More

SketchUp 8 Essential Training

with George Maestri

Video: Interface basics

Interface basics provides you with in-depth training on CAD. Taught by George Maestri as part of the SketchUp 8 Essential Training
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
    4. Using the exercise files
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye

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Interface basics
Video duration: 4m 42s 6h 26m Beginner


Interface basics provides you with in-depth training on CAD. Taught by George Maestri as part of the SketchUp 8 Essential Training


Interface basics

When you first start SketchUp, the default interface will appear and that's what we're looking at right now. So let's go ahead and take a quick tour of the interface so you know where everything is at as we start to use SketchUp. The largest window in SketchUp is the 3D Viewport, and that's this window right here. Now this is a 3D interface. So it's where we will actually build everything that we are going to create within SketchUp all of our models and that sort of thing, and so we will be navigating this in 3D.

Now along the bottom, we have a number of things. The first one I want to show you is the Status Line, and this really is a little bit of a help system. So, as you select different tools, it will actually guide you through how to use those tools. So, for example, if I select the Rectangle tool here, it will tell me to select the first corner of that rectangle, and then as I click and drag, it will tell me to select where the opposite corner is. So it's a step-by-step help system. If you ever need to know how to use a specific tool, check here first and you'll probably get a nice hint that will help you.

So I'm going to go ahead and delete this. Right next to this is a more sophisticated help system; it's called the Instructor. So if I click on that little Question Mark, you'll see the Instructor window comes up, and this is a much more robust help system and it'll give you all the options for any tool that you select. So, for example, if I selected the Rectangle tool, it'll tell me exactly how to use the Rectangle tool and this is true for any tool that you have. So if you want, you can keep this up and it will be a very easy way to get to know how to use each of the tools.

I'm going to go ahead and close this right now. Along the bottom-right, we have the Measurements box and this is where we can type in accurate measurements if we want to create things of very specific sizes. Now along the other side, we have three little icons here. This one here is for Geo-location. If you want to, you can actually place your objects very specifically anywhere on the Earth. This is for Credits, so if you bring in models from the 3D Warehouse, they may come with credits to tell you who built the model, and this is where we can log into Google if we so want.

Now along the top, we have our standard menu system. So we have our File menu, and this is where we can open and close scenes as well as import, export objects and we can also print from here. We have an Edit menu and this is where we can cut, copy, and paste. But we can also group objects, we can hide objects, we can also lock and unlock objects. So there're a number of things we can do in this menu as well. The View menu has two functions; one is to turn on and off toolbars in your interface, and the other is to configure how you view the 3D Viewport.

So, for example, we can turn on or off Hidden Geometry, Planes, Cuts, Axes; we can also turn on and off things like Fog and Shadows, and we can also customize our Edge Styles as well as our Face Styles. The Camera menu is where we actually can control how we look at the 3D Viewport. So we can orbit, pan, and zoom to navigate our Viewport. We can also change our Field of View, we can zoom to a window, that sort of thing. We can also change the Perspective, so we can do Parallel Projection, Two-Point Perspective, and we can also select Standard Views such as Top and Bottom or the graphic type views, and so on.

We have Draw tools. Now these are 2D drawing tools, so these are things like Lines, Rectangle, Circles, those sorts of things. We have our tools menu, and this is where we have Move, Rotate, and Scale. And this is also where we can push and pull 2D objects into 3D. And there're a number of other tools here such as Tape Measures and Protractors for more accurate measurements as well as a number of other tools. The Window menu just allows us to turn on and off floating windows that give us more control over the scene.

So, for example, we can turn on things to control the shadows and the fog that sort of thing. If we wanted to select Materials in a scene, we can turn that on and make something stone-colored or brick-colored or whatever. And we'll get to these later on in the course. And of course, there is a Help system. Now we looked at the Status Line and the Instructor, but there's also a full help system that you can access through Google as well. So that's a brief tour of the SketchUp interface.

So hopefully, you'll know where things are at a little bit more clearly now.

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