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Interface basics

From: SketchUp 2013 Essential Training

Video: Interface basics

Let's get going by doing a quick overview of the SketchUp interface.

Interface basics

Let's get going by doing a quick overview of the SketchUp interface. Let's understand where everything is at before we start using the software. Now, SketchUp is a highly graphic program. And, as you can see, has a very large view port here. Which allows us to see things in 3D. And we'll talk a little bit about navigation later. Now, along the top, we have a standard menu bar. Which gives us our File, Edit, View. Which allows us to change the way we view our scenes.

Camera, which again, changes our view ports. And then Tools that allow us to draw. Other Tools that allow us to change things that have been drawn. And then, additional windows that can bring up things like materials and that sort of thing, to actually see what's in the scene. We also have a very nice Help system here. Now, when you first start SketchUp, you'll probably see a toolbar just like this. And this is really just graphic icons that represent a lot of the tools that you can find in the menus.

Now along the bottom, we have a number of little buttons here. This first one is for geolocation, so if your model is actually located to a specific place on Earth, you can find that geolocation. This one here shows you who made the model. So if you import a model from somewhere else, you'll know who made it. This just allows you to sign into Google, which is handy if you're using their 3D warehouse. And then this one actually is very important. This is your Help button, and it brings up a window called the Instructor. And this is kind of a nice, graphic representation of how to use each individual tool in the toolbar.

So right now, I have the Select tool activated. But if I were to select say the Pencil tool, or the Line tool, or the Push/Pull tool, each one of those will have a graphic representation of how it works. And this can be very easy to use. Now finally, in the bottom corner is a little input box. Now, if we're actually drawing something, we can actually type specific dimensions into this box to give it very precise measurements. So, those are some of the basics of the SketchUp interface.

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This video is part of

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SketchUp 2013 Essential Training

56 video lessons · 10694 viewers

George Maestri
Author

 
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  1. 3m 17s
    1. Introduction
      53s
    2. Using the exercise files
      32s
    3. Sketchup Make vs. Sketchup Pro
      38s
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps
      10s

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