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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
In addition to drawings you can also import 3D objects into SketchUp as well and Again, SketchUp Pro gives you a lot more options in the types of objects that you can import. So let's go ahead and bring in a 3D object. So we are going to do Import, and then we have a number of options here 3DS Files which are of the type of files you get out of the 3ds Max and those actually can have textures to them, DEM, COLLADA Files which you would get out of stuff like rise, and a couple of other things Photoshop supports in this well.
We are just going to use AutoCAD Files and in this case we're going to look at DXF files. So I have this file here called Generator.DXF and let's just see what it is. Let's go ahead and Open it up and it looks like it came in big again. So Again, sometimes scale is not your friend when going between 3D packages. So sometimes if you're 3D packages measuring in meters and you're measuring in feet it may come in three times as big as it doesn't understand it just knows its 1 meter wide and comes in a little over 3 feet big in your package.
So this came in a little bit big, but Again, we can use our Tape Measure tool to scale it down. Now I know that from here to here is 3 feet 2 inches, so all I have to do is just tell SketchUp that's what it is. So I'm going to go ahead and select this drag over here I think its 29 feet. So let's go ahead and type in 3 feet 2 inches, hit Enter and Do I want to resize the model? Yes, I do, and just like with a drawing it scaled it.
So let's go ahead and bring that in. So you can see how I've brought in this model that it's really very-very straightforward. Now it's coming in as a Component if we want we can Explode it and if we do it will bring it out in two individual faces which can actually take awhile, because this is a complex object. You can see how I have my individual faces, but one of the nice things about it is that it did smooth it. So if I wanted to I could reselect this and then Make it to a Component or Group let's go ahead and Group this and now we've got this a little bit smoother.
If we want we could go through and actually use the Soften Edges tool and go a little bit further. So we can Soften coplanar which would kind of get rid of these on the end here. And we could also play a little bit more with our angle between normal. So if we want we can play with that a little bit more and just kind of see what works. So Again, when you bring objects in from outside 3D packages you have to pay attention to scale. So get a sense of how big the object is before you export it, so you know what the size is and that way you can rescale it once it comes into SketchUp.
Now once it's in SketchUp you can also use a number of tools to soften the faces and make the object look a little bit more organic.
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