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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
One of the benefits of SketchUp Pro is that it allows you to import and export a much wider variety of 3D and drawing formats. Now this is particularly important for those who are working with AutoCAD, or Rev files, and files from other programs. So let's take a look at how to import AutoCAD drawings and use them in SketchUp. So I'm going to go ahead and do File>Import. When I do that it brings up my import and we've done this before with image files.
We can certainly do image file such as, Photoshop, or JPEG files, but we also can use a COLLADA Files, DEM, 3DS Files, but the ones we want to look at are AutoCAD Files .dwg which are 2D drawing files and DXF which are 3D geometry files. So let's make sure we have AutoCAD file selected and you should be able to see House_Plan.dwg in your Chapter 13 folder. Let's go ahead and Open this up and it gives us a message that tells us what is imported and let's take a look at this.
Okay, it's a simple floor plan of a house, but if we look at this compared to the actual person in the scene we'll notice that well there is a big problem with scale. This is a much bigger drawing than we expected and a lot times it's all be something that we encounter with drawings, but we can certainly scale this to the proper size. Now I know that this particular building is 26 feet from this edge to this edge. So all I have to do is use my Tape Measure tool to dial that in.
So let's go ahead and use that. So I'm going to select my Tape Measure tool, select the top corner here and then snap to the other corner. And notice how it says that it's 312 feet wide I want that. And so I'm going to type in 26 feet, instead of 312 and hit Enter. And now it's going to ask me Do I want to resize the model? Yes. And what that does is it snaps to down so its now 26 feet and I can start working with my building.
So if I select this guideline I can delete it and let's go ahead and actually delete out the person in the scene here and let's just take a look at this drawing. So if I want to take this drawing and turn it into a building I can do a number of things. Probably the easiest way to do it is just to draw over the existing model. So probably the easiest way to do this is to put this on layer. So it makes a little bit easier to organize so I'm going to go into my layers window. So I have this layer here, but let's go ahead and create a new layer called DWG, and then we go ahead and select this go in Entity Info and make sure I have this on DWG.
So now I can hide this if I want. So I'm going to go back to layer0 here and now that I have my drawing (DWG) on a separate layer I can draw over it. So the easiest thing to do is just start using the standard tool. So I'm going to go ahead and use my Rectangle tool and just sketch out the footprint of the house. And notice how because these are objects in the scene it snaps to all of these. So I can just snap to the outside footprint and now I have basically the foundation of my house.
So if I want to do the interior walls I could do that Again, just by drawing a rectangle, or I could use my Offset tool which I'm going to use. And when you do that notice how it also snaps to that interior wall. So now I've got these interior walls, and then Interior space. Now if I want I could start pulling up the walls, or I can continue to draw. So let's go ahead and draw this room here. So I'm going to go ahead and snap to this Endpoint and this Endpoint and Again, I'm going to go ahead and open up my layer window here so we can see what we have.
So if I turn this off you can see this is what I'm drawing. So I'm going to go ahead and draw another rectangle here for the big living room then another one for this smaller room. So what I'm doing is I'm just drawing the inside walls of this and so I want to make sure I get this one here. So now I've got basically all the walls and then all I need to do is worry about the openings. Well, I can certainly use my Rectangle tool Again, just draw that out, or If I want I can do this in a different way I can use my Line tool and just Again, I'm just snapping to these edges here.
And now once I have all that you can see I've got basically the floor plan of my house sketched out very-very quickly. Now these here are openings if I want I can get rid of those simply by using the Eraser tool. So I'm going to go ahead and erase that line, that line, that one, and that one, as well as this one in the front here. And also notice how I've got two lines here I've got one here which I need to get rid of, and then If I go back up here you can see I can erase this one.
And once I have all of these erased I have basically the floor plan of my house. Let's go ahead and extrude that I'm going to use my Push/Pull tool and just hover over that and pull it up and then whatever size wall we want oops! Try this one more time I need to erase this line here which I forgot, here we go. So Again, let's go to the Push/Pull tool pull it up, and then you can type in your wall hide in this case, I'm going to type in 9 feet, hit Enter.
And so now I've got the basics of my floor plan. I still need to put in the headers over the doors and that sort of thing and that's pretty easy. All you have to do is just basically just draw a rectangle here and you can start putting in the headers and just Push/Pull that to size that you want. So there you go. So those are some of the basics of creating a SketchUp model from an AutoCAD drawing.
Now remember when you're doing this snap is your friend you're going to be snapping to the outlines that you bring in from AutoCAD and if you can do that the actual process of redrawing the structure in SketchUp should be fairly straightforward.
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