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Importing objects from AutoCAD

From: Google SketchUp 8 Essential Training

Video: Importing objects from AutoCAD

One of the benefits of SketchUp Pro is that it allows you to import and export a much wider variety of 3D and drawing formats. Now this is particularly important for those who are working with AutoCAD, or Rev files, and files from other programs. So let's take a look at how to import AutoCAD drawings and use them in SketchUp. So I'm going to go ahead and do File>Import. When I do that it brings up my import and we've done this before with image files.

Importing objects from AutoCAD

One of the benefits of SketchUp Pro is that it allows you to import and export a much wider variety of 3D and drawing formats. Now this is particularly important for those who are working with AutoCAD, or Rev files, and files from other programs. So let's take a look at how to import AutoCAD drawings and use them in SketchUp. So I'm going to go ahead and do File>Import. When I do that it brings up my import and we've done this before with image files.

We can certainly do image file such as, Photoshop, or JPEG files, but we also can use a COLLADA Files, DEM, 3DS Files, but the ones we want to look at are AutoCAD Files .dwg which are 2D drawing files and DXF which are 3D geometry files. So let's make sure we have AutoCAD file selected and you should be able to see House_Plan.dwg in your Chapter 13 folder. Let's go ahead and Open this up and it gives us a message that tells us what is imported and let's take a look at this.

Okay, it's a simple floor plan of a house, but if we look at this compared to the actual person in the scene we'll notice that well there is a big problem with scale. This is a much bigger drawing than we expected and a lot times it's all be something that we encounter with drawings, but we can certainly scale this to the proper size. Now I know that this particular building is 26 feet from this edge to this edge. So all I have to do is use my Tape Measure tool to dial that in.

So let's go ahead and use that. So I'm going to select my Tape Measure tool, select the top corner here and then snap to the other corner. And notice how it says that it's 312 feet wide I want that. And so I'm going to type in 26 feet, instead of 312 and hit Enter. And now it's going to ask me Do I want to resize the model? Yes. And what that does is it snaps to down so its now 26 feet and I can start working with my building.

So if I select this guideline I can delete it and let's go ahead and actually delete out the person in the scene here and let's just take a look at this drawing. So if I want to take this drawing and turn it into a building I can do a number of things. Probably the easiest way to do it is just to draw over the existing model. So probably the easiest way to do this is to put this on layer. So it makes a little bit easier to organize so I'm going to go into my layers window. So I have this layer here, but let's go ahead and create a new layer called DWG, and then we go ahead and select this go in Entity Info and make sure I have this on DWG.

So now I can hide this if I want. So I'm going to go back to layer0 here and now that I have my drawing (DWG) on a separate layer I can draw over it. So the easiest thing to do is just start using the standard tool. So I'm going to go ahead and use my Rectangle tool and just sketch out the footprint of the house. And notice how because these are objects in the scene it snaps to all of these. So I can just snap to the outside footprint and now I have basically the foundation of my house.

So if I want to do the interior walls I could do that Again, just by drawing a rectangle, or I could use my Offset tool which I'm going to use. And when you do that notice how it also snaps to that interior wall. So now I've got these interior walls, and then Interior space. Now if I want I could start pulling up the walls, or I can continue to draw. So let's go ahead and draw this room here. So I'm going to go ahead and snap to this Endpoint and this Endpoint and Again, I'm going to go ahead and open up my layer window here so we can see what we have.

So if I turn this off you can see this is what I'm drawing. So I'm going to go ahead and draw another rectangle here for the big living room then another one for this smaller room. So what I'm doing is I'm just drawing the inside walls of this and so I want to make sure I get this one here. So now I've got basically all the walls and then all I need to do is worry about the openings. Well, I can certainly use my Rectangle tool Again, just draw that out, or If I want I can do this in a different way I can use my Line tool and just Again, I'm just snapping to these edges here.

And now once I have all that you can see I've got basically the floor plan of my house sketched out very-very quickly. Now these here are openings if I want I can get rid of those simply by using the Eraser tool. So I'm going to go ahead and erase that line, that line, that one, and that one, as well as this one in the front here. And also notice how I've got two lines here I've got one here which I need to get rid of, and then If I go back up here you can see I can erase this one.

And once I have all of these erased I have basically the floor plan of my house. Let's go ahead and extrude that I'm going to use my Push/Pull tool and just hover over that and pull it up and then whatever size wall we want oops! Try this one more time I need to erase this line here which I forgot, here we go. So Again, let's go to the Push/Pull tool pull it up, and then you can type in your wall hide in this case, I'm going to type in 9 feet, hit Enter.

And so now I've got the basics of my floor plan. I still need to put in the headers over the doors and that sort of thing and that's pretty easy. All you have to do is just basically just draw a rectangle here and you can start putting in the headers and just Push/Pull that to size that you want. So there you go. So those are some of the basics of creating a SketchUp model from an AutoCAD drawing.

Now remember when you're doing this snap is your friend you're going to be snapping to the outlines that you bring in from AutoCAD and if you can do that the actual process of redrawing the structure in SketchUp should be fairly straightforward.

Show transcript

This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27963 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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