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Google SketchUp 8 Essential Training

Grouping objects


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Google SketchUp 8 Essential Training

with George Maestri

Video: Grouping objects

Now let's take a look at some other ways to organize your assets within SketchUp. The first we are going to look at is called Groups. Now grouping is very similar to components except it doesn't go quite as deep and in some ways this can be a benefit because it's very simple to use. Let me show you how this works. Let's say we have these two houses here, now if I wanted to I could select the houses by selecting all the faces and components that comprise them. But if you notice that each house is a bunch of separate objects that are kind of just sitting there together, if I wanted to get these into a more cohesive organization I could use Group, so let me show you how this works.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Grouping objects

Now let's take a look at some other ways to organize your assets within SketchUp. The first we are going to look at is called Groups. Now grouping is very similar to components except it doesn't go quite as deep and in some ways this can be a benefit because it's very simple to use. Let me show you how this works. Let's say we have these two houses here, now if I wanted to I could select the houses by selecting all the faces and components that comprise them. But if you notice that each house is a bunch of separate objects that are kind of just sitting there together, if I wanted to get these into a more cohesive organization I could use Group, so let me show you how this works.

I am going to go ahead and just select everything in this one house so I am just going to go on to my Selection tool, left-click and drag and make sure that I have the entire house selected. Now if you want you can see that I've got it all selected. Now we can group things in one of two ways, under Edit you can do make group. Another way to do this is to right-click over this to bring up the context-sensitive menu and when you do that you'll scroll down and you'll find this option here it says Make Group.

Same option just a different way of getting to it, let's go ahead and click on it. Notice how this puts a big box around the house. Now if I click on the other house you will notice that well it's just still different parts, but if I click on this it becomes just one object. And this is great because this allows us to move it around, if I clicked for my Move tool I can move the entire house very easily, or If I wanted to copy it I can copy and paste or an even easier way of copping it is to hold down the Ctrl key, left click and drag and I can just duplicate this house.

If I wanted to do some more to this house I could, for example, flip the scale, let's say I wanted this house to have a balcony on the other side. I can just use my Scale tool and just scale the entire house, so I will have to do is just grab this and scale it -1 in the opposite direction and then just moved that back into place. And so now what I am doing is I'm taking the same house and just flipping it around. Now I can do the same for this other house let's just go ahead and get that position so I can draw a box around it and Again, just draw box around it make sure you have everything selected and either right-click or go into Edit>Make Group and Again, we can just move that, or we can copy and paste.

Now this time let's use copy and paste and that will go ahead and allow me to paste this. Notice how it turn on the color and let's go ahead and turn our Face Style back to Mono Chrome here. And so now I have this house so Again, it's very easy to work with Groups, you can copy and paste you can move them around and it's a great way to organize your scenes. Now let's say you how some objects that are grouped and you wanted to go in and modify something, let's say I have this house here and we really didn't want this window in here.

Well you can edit a group of very simply you can double-click on it and it will open it up, another way to get into it is to select your group, go into Edit, under Group all we have to do is to Edit Group, so we either do Edit Group or double-click on it, same things. So when you double-click on a group it opens it up and allows you to edit whatever you want in there, so if I wanted to move this around, if we wanted to delete the window, let's say I wanted to make this roofline a little bit higher I could certainly move that up.

Whatever I want to do in this group I can do it just by editing However, I want. Now once I click off of that group it closes it back and now it's done. So if I want to go back into it I'd have to double-click into it or click outside of it to close that group. You can also group group. So let's say I wanted to have all of these houses in one group. So all I have to do is select everything here and then right-click Make Group and that creates one giant group from all of my subgroups.

So now I have a group of groups. So I can group group and I can do hierarchies of user groups if I want to and I can copy that let's say I wanted to make the other side of the street, all I have to do is just move that, hold down the Ctrl key while doing Move and that makes a copy of those houses, but if a lot of flip those houses I have to use a Scale tool and so just go ahead and scale that 1, -1 and that should scale it in the opposite direction and then just move those into place.

Let's go ahead and see how this works, there were go. So now let's say I wanted to rearrange or move these houses around, we can also get rid of a group. So you can get rid of a group by doing Explode, so all I have to do is right-click over it and hit Explode and that bring it back down into its component group. Now if wanted to get rid of that group as well I can just do Edit>Group>Explode and Again, that gets rid of the group itself. So you can group objects individually you can also group groups, you can also edit groups and go into a group to change things around.

So Groups can be very powerful, very simple, very easy to use and I'm sure you'll find lots of good ways to use them in your own projects.

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