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Grouping objects

From: Google SketchUp 6 Essential Training

Video: Grouping objects

Now that we've learned about modeling and how to create models within SketchUp, let's learn a little bit about organizing our scenes, ways to make our workflow more efficient, how to organize our scenes. We can use things like groups, components and layers. We are going to get into all of these in this particular chapter. First, let's look at the concept of groups. So this model is completely ungrouped and completely untouched. So what I can do is I can just click on any one of these edges and move them or whatever. But when it comes time to copy or move things around, in order to select the entire house I have to select everything. If there are objects right next to it or behind it, it's going to make it hard to discern which edges are part of the house or which edges are part of the fence that's attached to the house or whatever.

Grouping objects

Now that we've learned about modeling and how to create models within SketchUp, let's learn a little bit about organizing our scenes, ways to make our workflow more efficient, how to organize our scenes. We can use things like groups, components and layers. We are going to get into all of these in this particular chapter. First, let's look at the concept of groups. So this model is completely ungrouped and completely untouched. So what I can do is I can just click on any one of these edges and move them or whatever. But when it comes time to copy or move things around, in order to select the entire house I have to select everything. If there are objects right next to it or behind it, it's going to make it hard to discern which edges are part of the house or which edges are part of the fence that's attached to the house or whatever.

We can get around this by grouping all of these faces and edges into what's called a group, and we can get to that either through the Edit menu, we can go to Make Group or, and this is way I would like to do it, is to right-click and go Make Group. So this is a context- sensitive menu, you just right-click, Make Group, and what that does is it takes all those faces and edges and it collects them into a group. Once I have this group, I can move or rotate or scale the entire model as a single object. So, for example, if I wanted to move this, I could just hit the M key and move it. If I wanted to make a copy of it, just Ctrl and move. Okay, and I can Ctrl and move again. So, you can see how very easy it is to copy this. Now if these weren't grouped, I would have to go in and make sure I selected everything without accidentally selecting the object next to it.

Because they are grouped, it makes it much easier to keep things organized. Now if I have a group of objects and I want to say manipulate one of the objects within there, let's say, I want one of these houses to be different, I can open up that group and edit what's inside. Now let's select this first house and right-click over it, and we can find this option that's called Edit Group. Once we do this, notice how the lines around this go into dotted lines, which means that group is open and we can edit anything inside of it.

So, for example, if I wanted to raise the roof, I could just grab that edge and move it up and notice how the group size is if I wanted to make the chimney a little bit taller, I could certainly do that, and so on. So when the group is open, I can edit anything inside of it. As soon as I click off of this and deselect the group, it collapses. So basically what happens is now this is regrouped. So you open the group, you edit, and as soon as you select something outside of that group, it collapses the group and regroups it. So let's try that again.

So if I go Edit Group and I take one of these edges and I move them around, let's take this top edge here, and as soon as I click on this object, this one collapses. So I would have to go Make Group again. If I want to completely open this up, all I have to do is right- click on the model and select Explode. And what that does is it deletes the group, and it brings it back to just individual faces and edges.

Now I am going to regroup this and one thing you can also do is you can group groups. So I have each one of these houses, which is an individual group. If I select all of the houses, I can right- click and group the groups. So now I have a group that's a collection of houses, which are groups in themselves. Now this is handy because what I can do is I can take all the houses on this street and I can, using the Move command, I can Ctrl-drag these to make the houses on the opposite side of the street.

Obviously, I need to make these face the other way, but I can do that using the Scale tool. So let's just go ahead and scale these and I just want to scale this so that it's one-on-one in the opposite direction. So I just scale it completely opposite and then just move it to position it. So now I have got the houses on the opposite side of the street, all because I am using groups. Now doing this with individual components, you could do it, but it's much easier when you do it with groups. Now if I wanted to get into these houses, all I have to do is just explode this group and what I have got now is the individual houses, which are in themselves or groups as well, and then if I wanted I could explode that group and just get down to the individual parts of that house.

So those were some of the basics of grouping.

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This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17692 viewers

George Maestri
Author

 
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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