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Exporting objects

From: Google SketchUp 8 Essential Training

Video: Exporting objects

SketchUp pro also has a number of really nice export modules to allow you to get your 3D models out of SketchUp and into other packages. Now this maybe for rendering, so maybe you want to bring it into 3ds Max, Maya, Blender, something like that for external rendering, you can also bring them into CAD packages, such as AutoCAD and Revit and those sorts of packages. So let's take a look at how to export models and go from there. We're going to export for 3ds Max but this technique should work for most 3D packages.

Exporting objects

SketchUp pro also has a number of really nice export modules to allow you to get your 3D models out of SketchUp and into other packages. Now this maybe for rendering, so maybe you want to bring it into 3ds Max, Maya, Blender, something like that for external rendering, you can also bring them into CAD packages, such as AutoCAD and Revit and those sorts of packages. So let's take a look at how to export models and go from there. We're going to export for 3ds Max but this technique should work for most 3D packages.

So first thing I want to do is go to File>Export, now we have two options here; one is 3D model, the other is 2D Graphic. If I select 2D Graphic, basically what that does is it just exports an image file and that's basically will just export the contents of my viewport, it's basically like a little bit of render. But we don't want to do that, we want to export the whole model, so let's go Export>3D model. When we do that we get a browser, so let's go ahead and export to our Exercise Files and we're in Chapter 13 here.

So if we export we've got a number of options. One is COLLADA file, Google Earth (kmz), this can also be imported into Photoshop's 3D functionality which is kind of nice. 3DS for 3ds, which moreover like a 3ds Max format, AutoCAD DWG and DXF, FBX, which is probably the most common 3D format, OBJ, VRML, and XSI for Softimage XSI. So we're going to select FBX which should work for most 3D packages, almost every major package has an FBX import, and FBX is also great at exporting textures which we want to do as well.

So I'm going to select options before I export here, and let's take a look at what we have. We have Export only current selection, which means if you have one object selected, it will export only that object. Triangulate all faces, now this one you may want to click off if you want to use quadrilaterals, particularly if you're going to do animation or deformations you may want to turn that off. I usually keep it on because it's more accurate, sometimes if you turn it off you may lose faces. So I typically keep it on particularly if I'm just rendering because I'm not going to be changing the model at all, I'm just going to render it.

Export two-sided faces again, for much of the same reasons I want to keep that on just to make sure that everything gets into my renderer. And Separate disconnected faces, that means just separated into separate parts as you export. So if you have a couch inside your building it would take the couch and make it into a separate object. Export texture maps, yes we want to do that. And when you export texture maps; I've already exported this one so you can see here. What it does is it creates a sub folder with all of the textures in it so that's kind of nice.

And the last one is Swap YZ Coordinates. Now this will depend upon which 3D package you use as to whether or not you want Y or Z up; we're going to keep this one checked. And then Units, do want to use the units in the model or do you want to force it to be a specific unit. We're going to go ahead and select OK, and as you can see I've already exported, so I'm going to just go ahead and export it as modern_House.fbx, and Yes, I want to replace it, and then it just goes ahead and writes it out, it gives me a little report.

So now once I have that out I can go into 3ds Max, now in this case I'm using Max 2012 but this should work for just about any version of Max, and now I need to import. So in Max I'm going to do File>Import, and import a file here, and then I just need to go out to my desktop to find my Exercise Files and find my folder. If you notice here I have modern_House, and you can see it's tagged as an FBX file so I want to bring that in.

So let's go ahead and select Open, and let's see what the options here are. So when you bring it in you also need to select your FBX options. How do you want to bring in geometry, do you want the smoothing groups, and these are the same smoothing groups that we have when we were returning polygons into curved surfaces, so sometimes you may want to check that if you have a lot of curved surfaces. Animation well, you know we don't have animation in file, but let's say we checked anyways, and you want to also bring in Cameras and Lights, and usually SketchUp doesn't have those, so we don't need to worry so much about those.

And so I'm just basically going to leave it at the defaults and hit OK, and there it is. So it's brought in this model here, and let's go ahead and enlarge our Perspective Viewport so we can see what we have. So here is my model and as you can see it brought it in as one solid object. So if I go over to my Modify panel here you can see it's just one editable mesh. So I have individual faces and I also have elements, so some of these like the windows and stuff are elements which you can separate out which is kind of nice.

So if we return on Edged Faces here you can kind of see how the geometry was calculated and what it brought in. I'm going to go ahead and turn that off. So once you have it in Max, all you have to do now is just go ahead and start setting up your renders or doing whatever you want. In the next lesson, we're going to take this model and render it just to show you a little bit of the workflow for rendering a SketchUp generated model.

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This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27906 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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