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Google SketchUp Pro: Tools and Techniques
Illustration by Richard Downs

Exporting objects


From:

Google SketchUp Pro: Tools and Techniques

with George Maestri

Video: Exporting objects

SketchUp Pro has a number of different export options that you can use to take your SketchUp models and bring them into other 3D applications. Probably the most common reason for doing this is to do some external rendering. Now we can certainly do some rendering within SketchUp, but if you want to do something that's a little bit more photo realistic, you'll have to go to an external application. So we can export by just going File > Export. Now there are two options here. One is 3D Model, the other is 2D Graphic. Let me quickly show you 2D Graphic.
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  1. 3m 33s
    1. Welcome
      1m 4s
    2. Using the exercise files
      24s
    3. Important Mac and PC differences
      2m 5s
  2. 9m 41s
    1. The Component Options window
      3m 32s
    2. Using the Interact tool
      1m 54s
    3. Using metadata in the Component Options window
      4m 15s
  3. 1h 6m
    1. Using the Component Attributes window
      4m 46s
    2. Exposing component attributes
      6m 0s
    3. Creating a drop-down list
      8m 42s
    4. Creating dynamic materials
      8m 29s
    5. Creating a dynamic picket fence
      2m 10s
    6. Creating a dynamic picket fence: Assembling the components
      4m 54s
    7. Creating a dynamic picket fence: Making pickets multiply
      6m 11s
    8. Creating a dynamic picket fence: Making fence posts multiply
      4m 0s
    9. Creating a dynamic picket fence: Customizing attributes
      8m 18s
    10. Adding interactivity: Motion
      5m 25s
    11. Adding interactivity: Rotation
      4m 10s
    12. Adding interactivity: Changing colors
      3m 45s
  4. 39m 37s
    1. The LayOut interface
      2m 56s
    2. Drawing lines and arcs
      4m 33s
    3. Drawing rectangles
      2m 22s
    4. Drawing circles and polygons
      2m 31s
    5. Modifying line styles and color
      3m 2s
    6. Working with text
      3m 0s
    7. Inserting SketchUp models
      4m 33s
    8. Manipulating SketchUp models
      3m 30s
    9. Working with dimensions
      2m 17s
    10. Arranging and grouping objects
      3m 5s
    11. Creating scrapbooks
      3m 11s
    12. Creating presentations
      2m 40s
    13. Exporting and printing
      1m 57s
  5. 6m 40s
    1. The Style Builder interface
      2m 5s
    2. Working with strokes
      4m 35s
  6. 19m 15s
    1. Importing objects from AutoCAD
      6m 37s
    2. Importing other 3D objects
      3m 14s
    3. Exporting objects
      4m 38s
    4. Exporting objects for rendering
      4m 46s
  7. 19s
    1. Goodbye
      19s

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Google SketchUp Pro: Tools and Techniques
2h 25m Intermediate Jan 15, 2010

Viewers: in countries Watching now:

Google SketchUp Pro: Tools and Techniques shows professional users of Google's popular 3D modeling software how to create compelling 3D graphics. Author George Maestri focuses on the features available in Pro that make SketchUp a valuable design tool. He demonstrates the new Dynamic Components and shows how using them can add interactivity to a model. He teaches how to create custom Dynamic Components from models, which is a feature unique to Pro. He also explores SketchUp Pro's companion application, LayOut, a presentation tool that retains the editability of models even when they're embedded in documents. Last but not least, George shows how to export and import objects to and from other programs, such as AutoCAD and 3ds Max. Exercise files accompany this course.

Topics include:
  • Making custom Dynamic Components
  • Drawing with Layout
  • Editing textures outside of SketchUp
  • Creating and managing styles with the Style Builder
  • Exporting objects for rendering
  • Creating scrapbooks and presentations
  • Exporting model attributes to reports
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Exporting objects

SketchUp Pro has a number of different export options that you can use to take your SketchUp models and bring them into other 3D applications. Probably the most common reason for doing this is to do some external rendering. Now we can certainly do some rendering within SketchUp, but if you want to do something that's a little bit more photo realistic, you'll have to go to an external application. So we can export by just going File > Export. Now there are two options here. One is 3D Model, the other is 2D Graphic. Let me quickly show you 2D Graphic.

And what this does is it just exports your scene as a JPEG image. So however it renders here, it will just be written to a JPEG. So we don't really want to do that. What we want to do is export the whole model. So we can do Export 3D model and we give it a file name and we give it an export type. We have 3D Studio, AutoCAD, Google Earth, Collada, FBX, Object, VRML, and XSI for Softimage XSI. Now we are going to use FBX and that's actually kind of a more common format for something like 3D Studio Max or something like that.

For MAX, we could also use 3DS, but FBX actually preserves textures and a lot of other things, so that's one I like to use. So once we have that selected we can also select some options for this. We can export only the current selection, which means just export the selected model. I'd like to check triangulate all faces particularly for rendering because sometimes the face will disappear if it's not triangulated, and this will kind of solve that. Now what this does is it makes the model less editable but if we're just going to render this, this should be fine, and also for pretty much the same reason.

We want export two-sided faces, so that way everything shows up. Now also we can export texture maps which means what it will do is actually, I've already done this once, it creates a directory with all the textures that you need to create the scene, and it will go ahead and put JPEGs of all your textures in that folder. And then whether or not we want to swap Y,Z coordinates. I am going to leave that at the default. Let's go ahead and say OK, and then just give it a name, Modern_House. Now you can see I've already exported this once before, so let's go ahead and export it again. Yes, I want to overwrite it.

It gives me some results. That's great. So let's go into 3DS Max now. So I'm using MAX 2010. This should work with pretty much any version of MAX and all you really have to do is just Import. So I am just going to go ahead and do an Import and I can look at all formats or I can select a specific one. And I'm just going to go back up to my Desktop and back to where I saved this out and we have this FBX called Modern_House.

Now notice how it also wrote out a separate folder full of JPEGs for the textures. Now we'll be getting to this in a little bit. Just go ahead and select this, hit Open. For this I just generally select the default, so that we really don't need to include animation if we want to or lights but those will be in the file anyway so it doesn't really make a difference. And here it is. So as you can see this comes in pretty much complete. Now when you import something like this via FBX into MAX, notice how it comes up as just one particular object.

In fact I am going to do an Edge Faces here. You can see how it comes in it's just one giant object, so you can't really separate it out. If you wanted to go into Edit Poly or something like that, you could certainly do that. Also let's take a look at how it does materials. So we go into the Material Editor here. You'll notice that-- Let's go ahead and eyedropper this. I am going to go ahead and select this Eyedropper and bring this up. Notice how the one object has everything listed as a multi-sub object.

So this one actually has about 10 different materials on it. So if I wanted to select any one of those materials, I could go into that and then just go ahead and see where we've got, for example-- Notice how the bitmap is actually set to Modern_House, which is that folder, and it's the name of the file. So let's go ahead and take a look at how that works. Let's go into Bitmap and you can see here that we've actually got this in the folder called Modern_House and we've got each of the textures that we have for the object.

So those are some of the basics of exporting models out of SketchUp and as you can see we can bring these into other applications to go a little bit further with things like rendering.

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