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Exporting objects for rendering

From: Google SketchUp Pro: Tools and Techniques

Video: Exporting objects for rendering

Now that we have this house in Max, let's go ahead and take this one step further and just do a quick render, just to show you the possibilities of what you can do with an external rendering program and a SketchUp model. Now this is just one of many programs that can take FBX or any of the 3D formats that SketchUp Pro can generate. But let's just show you some of the possibilities here. So I've got this file. It's called ModernHouse.max, but I don't really have any lighting or environment in this file. So let's go ahead and bring that in.

Exporting objects for rendering

Now that we have this house in Max, let's go ahead and take this one step further and just do a quick render, just to show you the possibilities of what you can do with an external rendering program and a SketchUp model. Now this is just one of many programs that can take FBX or any of the 3D formats that SketchUp Pro can generate. But let's just show you some of the possibilities here. So I've got this file. It's called ModernHouse.max, but I don't really have any lighting or environment in this file. So let's go ahead and bring that in.

I actually have a preset file out there, and we're going to merge it. It's in our Chapter 6 folder, and it's called Environment. Basically all it is, is a ground plain and two lights, a skylight and a spotlight. You can see those right here. There is a skylight, spotlight, and a grassy plain. So let's go ahead and just bring this up. If we want to, we can just go ahead and do a quick Render Setup. Well, one thing I'd like to do is actually set up some sort of sky for this, because we really have just gray in the background here.

In fact, if I did a quick render right now, you would see that the sky is basically black and I really don't want that to happen. So in fact let's go ahead and do this render and see what we've got. So as you can see we don't have a sky and also it seems like the light is a little blown out, and so we can actually play with this a little bit. So first of all, let's go ahead and put in a sky. We do that in Max by just doing Rendering > Environment, and we can use Environment Map. In fact, I'm just going to go ahead and use a Bitmap.

I'm going to go to this directory here, which is the standard materials that come with 3ds Max, and we have just a generic sky. You can certainly use any sort of sky you want, and just go ahead and open, and that will go ahead and put that sky in the background. In fact, if we want to, we could actually view that. We can actually under Viewport Background just go ahead and use the Environment Background, and then just go Viewport Background again and just Show Background, and we should be able to see that sky.

So let's go ahead and position our camera so that we like it. The other thing is that we have this render that's a little bit blown out. So let's go ahead into our Render Setup and I want to set this to scanline.radiosity.high and that should change the render settings, so that this will be a little bit less overexposed. And let's go ahead and close this. Then I want to go into Exposure Control as well. I want to make sure that Logarithmic Exposure Control is turned off.

We actually just take Exposure Control off for now. Let's do another render, and see what this looks like. So now that we have a sky, you can see how it looks a lot more realistic. And we can also do some other tweaks. If we wanted to, we can make the glass a little bit more reflective because it's really not coming in as a reflective glass. So let's go ahead and take one more little pass at this. We can go through this and actually find the glass. So we actually go through this and take a look at the glass.

One way to do this is actually go into Edit Mesh. We can see exactly what material it is by selecting the polygon that contains the glass and then scrolling up here until we can see what our ID is. Our Material ID on this particular polygon is 14. So we can go and find the corresponding one here, which is number 14, which is Glass_Gray. So that's the one that we have. It's a Phong Shader, which should be about right. We have an Opacity of about 50.

In fact, we can probably dial that down a little bit to make it a little bit more clear, but slightly more reflective. So I'm going to dial the Opacity down to about 20, but add some reflection. So I'm going to go into Maps and go into Reflection and for this I think I'm just going to do a Reflect/Refract Map, and just because these are flat that will work and then dial that down to say about 15 or 20, somewhere in that range, and that should work. So well let's go ahead and render this one more time and we'll see what we have.

And again, this is going to take a while. So let's sit back and relax. As you can see, the slightly more reflective windows give it a more realistic effect. So this is just a sample of some of the rendering that you can do in an external application, and whether it's 3ds Max, Maya or any other type of third-party rendering package, you can take a SketchUp model and create a fairly realistic image from it.

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This video is part of

Image for Google SketchUp Pro: Tools and Techniques
Google SketchUp Pro: Tools and Techniques

38 video lessons · 9838 viewers

George Maestri
Author

 
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  1. 3m 33s
    1. Welcome
      1m 4s
    2. Using the exercise files
      24s
    3. Important Mac and PC differences
      2m 5s
  2. 9m 41s
    1. The Component Options window
      3m 32s
    2. Using the Interact tool
      1m 54s
    3. Using metadata in the Component Options window
      4m 15s
  3. 1h 6m
    1. Using the Component Attributes window
      4m 46s
    2. Exposing component attributes
      6m 0s
    3. Creating a drop-down list
      8m 42s
    4. Creating dynamic materials
      8m 29s
    5. Creating a dynamic picket fence
      2m 10s
    6. Creating a dynamic picket fence: Assembling the components
      4m 54s
    7. Creating a dynamic picket fence: Making pickets multiply
      6m 11s
    8. Creating a dynamic picket fence: Making fence posts multiply
      4m 0s
    9. Creating a dynamic picket fence: Customizing attributes
      8m 18s
    10. Adding interactivity: Motion
      5m 25s
    11. Adding interactivity: Rotation
      4m 10s
    12. Adding interactivity: Changing colors
      3m 45s
  4. 39m 37s
    1. The LayOut interface
      2m 56s
    2. Drawing lines and arcs
      4m 33s
    3. Drawing rectangles
      2m 22s
    4. Drawing circles and polygons
      2m 31s
    5. Modifying line styles and color
      3m 2s
    6. Working with text
      3m 0s
    7. Inserting SketchUp models
      4m 33s
    8. Manipulating SketchUp models
      3m 30s
    9. Working with dimensions
      2m 17s
    10. Arranging and grouping objects
      3m 5s
    11. Creating scrapbooks
      3m 11s
    12. Creating presentations
      2m 40s
    13. Exporting and printing
      1m 57s
  5. 6m 40s
    1. The Style Builder interface
      2m 5s
    2. Working with strokes
      4m 35s
  6. 19m 15s
    1. Importing objects from AutoCAD
      6m 37s
    2. Importing other 3D objects
      3m 14s
    3. Exporting objects
      4m 38s
    4. Exporting objects for rendering
      4m 46s
  7. 19s
    1. Goodbye
      19s

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