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Create highly realistic 3D architectural drawings with V-Ray, a popular third-party renderer for SketchUp. This course shows how to take a single scene with interior/exterior elements and add lights, move cameras, and enhance objects with translucent and reflective surfaces. Author Brian Bradley explains concepts like irradiance mapping, perspective correction, and fixed rate sampling, while showing how to leverage each of the V-Ray tools and its material and lighting types to achieve specific effects.
One thing you may have noticed when you first started using V-Ray for SketchUp is the prolific use of the term subdivs in many parts of the renderer's user interface elements. Understanding what that term refers to and how our numeric subdiv values will affect the quality of our final renders is, in my opinion, an essential piece of the puzzle regarding our ability to use V-Ray for SketchUp in a production environment. Now, as I am going to be talking about the rendering process, I just want to open up the Options Editor for ourselves so we have access to V-Ray's control parameters.
Whenever we start a render in V-Ray, we are really initializing the ray-tracing process. During this, our render engine collects information from our 3D scene by means of rays that are cast and then traced through that environment. Our image sampler, sometimes called anti-aliasing controls, are the ones that actually determine the number of primary or I rays that will be used during this process. However, depending upon the setup of our scene of course, secondary rays may also need to be traced.
Secondary rays are required to produce many of the blurry, or noisy, effects that ray-trace renderers such as V-Ray are so good at producing, effects such as blurry reflections, blurry refractions, depth of field, motion blur, area or soft-edge shadows, ambient occlusion, and well, quite a bit more. The number of secondary rays used to calculate these effects, for the most part, will be controlled by our subdiv values. This is why a Subdiv setting is present in so many V-Ray tools.
Something that is worth noting here is that the values we set in our Subdiv fields don't actually describe the number of samples being used to create a particular effect. Rather, they represent the square of them. So, a subdiv value of 8, which oftentimes is the default in many V-Ray tools, could more accurately be described as 8 multiplied by 8. That would of course give us a total of 64 samples, or rays, that could be used to create a particular effect in our scene, such as blurry reflections.
Now we used the word "could" very deliberately here, because there are actually another set of controls in V-Ray that will determine just how many of those potential 64 rays, or samples, are actually used in the final render. These controls are found in the DMC Sampler rollout. When creating blurry render effects, internally, the VRay renderer is making extensive use of a class of randomized computational algorithms that are known as Deterministic Monte Carlo, or DMC, algorithms.
This of course is a term that we've already encountered in our use of V-Ray. So, whenever it is that we see any of these noisy effects being rendered in a scene, well, DMC algorithms are being heavily utilized by V-Ray in that process. The brilliant thing about our DMC Sampler controls is that they allow us to tune just how finely our DMC algorithms work in these instances. For this reason then, many VRay users ask just what parameters should be used inside of the DMC Sampler rollout.
Well, of course every scene will have unique aspects that can and will affect pretty much every setting we use in VRay, including our DMC Sampler controls. So really, the best we can do is to give you some general-usage guidelines. Hopefully, these will serve as a foundation from which you can fine-tune each of your scenes. Generally speaking, for the most part, we can leave everything inside of the DMC Sampler rollout set at its default. Of course if we have a need to set a minimum number of subdivisions higher than the default setting, then we can most definitely do that.
But as we say, generally speaking, we can leave everything at its default in here and just work with this Noise Threshold value. This really can be used to switch between what I think of as draft and final render settings inside of our DMC Sampler. If we are working on test or preview renders, then Threshold values of between 0.1 and 0.01 are generally pretty good. These values mean that we will very rarely, if ever, make full use of the settings used in our Image Sampling and Subdiv controls.
What we will get, however, are very fast renders. When it does come time to create our final rendered output, well values of between 0.008 and 0.002 tend to work very well. In fact, my default starting point is a value of 0.005. From that, I then fine-tune my scene. These settings will allow V-Ray to make full use of the values that have been set in our Image Sampling and Subdiv parameters.
Of course, as with any increase in quality, we are bound to experience slowdown in our renders, but the images we get back will be extremely clean with regard to the blurry effects, or noisy effects that are contained within them. Now it has to be said that this brief overview of the Subdiv and DMC Sampler controls may be a little dry, a little bit technical for some, but we have to reiterate that the DMC Sampler plays a critical role in the V-Ray rendering process. All too often, it is tweaked just a little as an afterthought or maybe even ignored by many users.
Hopefully though, this brief overview of these controls will help you avoid making just such a mistake.
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