SketchUp 8 Essential Training

Editing styles


SketchUp 8 Essential Training

with George Maestri

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Video: Editing styles

You can also create your own custom styles within SketchUp and let's take a look at how to do that. I'm going to go to Window>Styles and bring up my Styles window. And notice how this has an Edit tab and we are going to spend some time there. Let's go ahead and just affect our basic style, the one that's applied to this scene. So, I am going to go ahead and zoom-in here so we can see what we're doing, and then I'm going to go to my Edit tab. Now this Edit tab has a number of different submenus.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
    4. Using the exercise files
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye

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Watch the Online Video Course SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
George Maestri

Editing styles

You can also create your own custom styles within SketchUp and let's take a look at how to do that. I'm going to go to Window>Styles and bring up my Styles window. And notice how this has an Edit tab and we are going to spend some time there. Let's go ahead and just affect our basic style, the one that's applied to this scene. So, I am going to go ahead and zoom-in here so we can see what we're doing, and then I'm going to go to my Edit tab. Now this Edit tab has a number of different submenus.

We have Edges, Faces, Background, Watermarks and modeling, and we are going to go through all of these. So let's go ahead and start with Edges. This just has a number of things that we can turn on or off. One is do we want to see edges at all or not, so we can turn those on or off. Do we want to see Back Edges? Do we want to see the edges that are behind? The next one is Profiles. What are Profiles? Profiles are edges that are along the outside of a model, and so they are kind of give out stronger profile.

And when I click these on, I also have an option as to how big those profiles would be. So, for example, if I want, I can make some small which would be say 2 and that makes them two pixels bigger than the edges, or If I want, I can go really big. Let's say I want to make those 12 pixels bigger and you can see how it makes a much stronger profile. I am going to go ahead and bring that back down to 2. Now another one we have is called Depth cue. Now, Depth cue just makes the closer edges darker and the farther edges lighter, so you have dark edges here and light edges far away.

And again, we have a number here, the higher the number the bigger the difference. So, the closed edges are now six pixels bigger than the far edges. So, let's go ahead and bring that down a little bit. We also have what are called Extensions. Now, what extensions are is basically drawing past the intersection. So, if I go in here to this roof, you can see when I turn on Extensions, we got a little bit of an extension here at the end of the roof. If I make this a lot bigger, let's say I make it 12, you can see how I'm getting a much stronger extension here.

So, Again, this just over draws the lines. We also can turn on or off the Endpoints if we want, so if I turn on Depth cue that sort of thing. Also I have what's called Jitter. Now, what Jitter does is it just double draws the line, it gives you king of a nice sketchy look, so you can see that right here. And if I turn that off, you can kind of see how that works. And then the next one is, what's the color of the lines? Do you want the color to be a specific color? In this case we have black, but if I want I could make the lines dark blue, or I can put it back to black if I want, or I can derive the line color by the material, so that means lines will change color depending on the material.

We can also change it per axis. So, those lines that are along the x axis will be red and the green axis will be green. I am going to go ahead and put this back to All the same. Now, let's go through Face Settings. And again, we have different types of Face Settings. So first off is the Style. Do you want Wireframe, Hidden Line mode, just regular Shading, shading with textures, Monochrome mode.

And when you have Monochrome mode you can change your Front and Back color, so if I want I can make this a little bit more gray and make this Back color say may be -- well, really whatever color you want. Okay, so you can change those around if you want. We can also do X-ray. So if I want, I can turn on or off X-ray mode. And then also do you want transparency to work or not. Next one is Background Settings. Let's go ahead and give you a little bit more of a view of this scene here.

So, what color is the background? In this case, it's green but it doesn't have to be green, we can make it kind of a light gray if we want. What color is the sky? Is the sky a dark blue, light blue, orange, whatever color you want? Do we want a Ground plane and if so, what color? And do you want the ground plane to be transparent or not? And do you want to Show the ground from below? So, if I go down below that, do I see the ground? Another option is Watermark Settings.

Now, this can actually be quite fun because what we can do is we can actually place an image over our scene to give it kind of a textured look like it's drawn on paper or something like that. I'm going to go ahead and add a watermark and in this case, I am going to be in my Chapter 08 folder and there should be a watermark called Texture and you can see it's kind of a brown, kind of a canvasy type of texture. So, I am just going to go ahead and hit Open. I can give it a name. Let's just call it Canvas. And notice how it overlays the scene.

So, it gives me this kind of textured look, it makes it look like the whole thing is drawn on this water-colored paper. I have some options here. Do I want this to be in the Background, which means behind the ground plane? Okay, so this would be kind of like a sky texture or do I want to Overlay that over everything. Yeah, let's go ahead and overlay that. And then how much do we want this? Do we want it completely the watermark or do we want it completely the model? So, this Blend control here, it's kind of like a transparency control for this.

So, I am going to go ahead and turn this down a little bit. We can also control how this is overlaid. Do we want it to stretch to fit the screen? If so, we need to unlock the Aspect Ratio, or do we want this Tiled across the screen? And in this case, this is a tileable texture so we can do that, or we can specifically position it at a very specific place on the screen, and this can be good for the type of watermark where you are actually putting your company name or logo onto a final output.

But let's go ahead and select Tiled across the screen, and then we can also change our scale. So, if we go a little bit lower, we can make this a little bit more grainy, give a little bit more of a paper texture here. And then once we are done, we can select Finish. So, now I've got a watermark on my scene. I can also add additional watermarks. You can actually layer them if you want. Now, Finally, the last one is called modeling tool. So these just control the color of things that we have.

So, for example, if I have a selected object, it normally shows up in blue and this is where we can control that. Also do you want to show Hidden Geometry? Do want to Color by layer? Do you want to show you Guides? Do you want to show your Axes? So, if we take a look at this here, I've got my red, green and blue axes. Well, if this is final output, I might not want to show that, so I can turn that on or off here. And also do we want a Foreground or Background Photo? So, as I edit these, it will automatically save to my style.

If I want, I can also create styles just by hitting this Plus sign. Now, another way to affect your styles is to use the Mix control and this allows you to go through existing styles and just drag and drop whatever I want. So, for example, if I wanted the Edge styles from this Blueprint, I can just paint bucket those into here and I will get these white lines. If I wanted say the Face or Background Settings from this Monochrome, I can just drop that in here.

So, this gives you a really fast and easy way to mix and match parts of different styles. So, if I go into say some of my default styles here, let's say I wanted to go into say Sketchy Edges and I wanted Brush Strokes, I can put those into my Edge Settings and they will show up. So, it's a great way to mix and match and kind of recombine existing styles into a style that you like. Just go ahead and play with these. You can see how the possibilities are really vast in terms of creating and refining your own styles.

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