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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
You can also create your own custom styles within SketchUp and let's take a look at how to do that. I'm going to go to Window>Styles and bring up my Styles window. And notice how this has an Edit tab and we are going to spend some time there. Let's go ahead and just affect our basic style, the one that's applied to this scene. So, I am going to go ahead and zoom-in here so we can see what we're doing, and then I'm going to go to my Edit tab. Now this Edit tab has a number of different submenus.
We have Edges, Faces, Background, Watermarks and modeling, and we are going to go through all of these. So let's go ahead and start with Edges. This just has a number of things that we can turn on or off. One is do we want to see edges at all or not, so we can turn those on or off. Do we want to see Back Edges? Do we want to see the edges that are behind? The next one is Profiles. What are Profiles? Profiles are edges that are along the outside of a model, and so they are kind of give out stronger profile.
And when I click these on, I also have an option as to how big those profiles would be. So, for example, if I want, I can make some small which would be say 2 and that makes them two pixels bigger than the edges, or If I want, I can go really big. Let's say I want to make those 12 pixels bigger and you can see how it makes a much stronger profile. I am going to go ahead and bring that back down to 2. Now another one we have is called Depth cue. Now, Depth cue just makes the closer edges darker and the farther edges lighter, so you have dark edges here and light edges far away.
And again, we have a number here, the higher the number the bigger the difference. So, the closed edges are now six pixels bigger than the far edges. So, let's go ahead and bring that down a little bit. We also have what are called Extensions. Now, what extensions are is basically drawing past the intersection. So, if I go in here to this roof, you can see when I turn on Extensions, we got a little bit of an extension here at the end of the roof. If I make this a lot bigger, let's say I make it 12, you can see how I'm getting a much stronger extension here.
So, Again, this just over draws the lines. We also can turn on or off the Endpoints if we want, so if I turn on Depth cue that sort of thing. Also I have what's called Jitter. Now, what Jitter does is it just double draws the line, it gives you king of a nice sketchy look, so you can see that right here. And if I turn that off, you can kind of see how that works. And then the next one is, what's the color of the lines? Do you want the color to be a specific color? In this case we have black, but if I want I could make the lines dark blue, or I can put it back to black if I want, or I can derive the line color by the material, so that means lines will change color depending on the material.
We can also change it per axis. So, those lines that are along the x axis will be red and the green axis will be green. I am going to go ahead and put this back to All the same. Now, let's go through Face Settings. And again, we have different types of Face Settings. So first off is the Style. Do you want Wireframe, Hidden Line mode, just regular Shading, shading with textures, Monochrome mode.
And when you have Monochrome mode you can change your Front and Back color, so if I want I can make this a little bit more gray and make this Back color say may be -- well, really whatever color you want. Okay, so you can change those around if you want. We can also do X-ray. So if I want, I can turn on or off X-ray mode. And then also do you want transparency to work or not. Next one is Background Settings. Let's go ahead and give you a little bit more of a view of this scene here.
So, what color is the background? In this case, it's green but it doesn't have to be green, we can make it kind of a light gray if we want. What color is the sky? Is the sky a dark blue, light blue, orange, whatever color you want? Do we want a Ground plane and if so, what color? And do you want the ground plane to be transparent or not? And do you want to Show the ground from below? So, if I go down below that, do I see the ground? Another option is Watermark Settings.
Now, this can actually be quite fun because what we can do is we can actually place an image over our scene to give it kind of a textured look like it's drawn on paper or something like that. I'm going to go ahead and add a watermark and in this case, I am going to be in my Chapter 08 folder and there should be a watermark called Texture and you can see it's kind of a brown, kind of a canvasy type of texture. So, I am just going to go ahead and hit Open. I can give it a name. Let's just call it Canvas. And notice how it overlays the scene.
So, it gives me this kind of textured look, it makes it look like the whole thing is drawn on this water-colored paper. I have some options here. Do I want this to be in the Background, which means behind the ground plane? Okay, so this would be kind of like a sky texture or do I want to Overlay that over everything. Yeah, let's go ahead and overlay that. And then how much do we want this? Do we want it completely the watermark or do we want it completely the model? So, this Blend control here, it's kind of like a transparency control for this.
So, I am going to go ahead and turn this down a little bit. We can also control how this is overlaid. Do we want it to stretch to fit the screen? If so, we need to unlock the Aspect Ratio, or do we want this Tiled across the screen? And in this case, this is a tileable texture so we can do that, or we can specifically position it at a very specific place on the screen, and this can be good for the type of watermark where you are actually putting your company name or logo onto a final output.
But let's go ahead and select Tiled across the screen, and then we can also change our scale. So, if we go a little bit lower, we can make this a little bit more grainy, give a little bit more of a paper texture here. And then once we are done, we can select Finish. So, now I've got a watermark on my scene. I can also add additional watermarks. You can actually layer them if you want. Now, Finally, the last one is called modeling tool. So these just control the color of things that we have.
So, for example, if I have a selected object, it normally shows up in blue and this is where we can control that. Also do you want to show Hidden Geometry? Do want to Color by layer? Do you want to show you Guides? Do you want to show your Axes? So, if we take a look at this here, I've got my red, green and blue axes. Well, if this is final output, I might not want to show that, so I can turn that on or off here. And also do we want a Foreground or Background Photo? So, as I edit these, it will automatically save to my style.
If I want, I can also create styles just by hitting this Plus sign. Now, another way to affect your styles is to use the Mix control and this allows you to go through existing styles and just drag and drop whatever I want. So, for example, if I wanted the Edge styles from this Blueprint, I can just paint bucket those into here and I will get these white lines. If I wanted say the Face or Background Settings from this Monochrome, I can just drop that in here.
So, this gives you a really fast and easy way to mix and match parts of different styles. So, if I go into say some of my default styles here, let's say I wanted to go into say Sketchy Edges and I wanted Brush Strokes, I can put those into my Edge Settings and they will show up. So, it's a great way to mix and match and kind of recombine existing styles into a style that you like. Just go ahead and play with these. You can see how the possibilities are really vast in terms of creating and refining your own styles.
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