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Google SketchUp 8 Essential Training

Editing materials


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Google SketchUp 8 Essential Training

with George Maestri

Video: Editing materials

Now that we understand how to apply materials to our scenes, let's go ahead and edit those materials. Now I've taken the same house and I've added a brick texture to it and let's go ahead and work with that. We can edit materials using Window>Materials and we'll go back into our Material Editor window. If we want to work on a specific material, we have to select it from the model. So in this case, I'm going to play with the brick wall. So let's go ahead and do a Sample Paint and then just hover over some of those bricks and then just left click and you'll see that it comes up here as my material.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Editing materials

Now that we understand how to apply materials to our scenes, let's go ahead and edit those materials. Now I've taken the same house and I've added a brick texture to it and let's go ahead and work with that. We can edit materials using Window>Materials and we'll go back into our Material Editor window. If we want to work on a specific material, we have to select it from the model. So in this case, I'm going to play with the brick wall. So let's go ahead and do a Sample Paint and then just hover over some of those bricks and then just left click and you'll see that it comes up here as my material.

I'm in the Select tab here, but if I want to edit this, I'm going to go over to the Edit tab and in this, we can actually change a lot of things about the image. Now the first thing we want to look at is the actual scale of the texture; when you scan in or bring in a material, you have to tell it how big it is. So how big are these bricks? Well, in this case, Google is telling me that it's using a texture called Brick_Tumbled.jpg. I want to make sure that you don't click this box off here which is this texture image, because when you do that, it'll go ahead and erase the texture, and then you have to go search your hard disk to get it, so we don't want to do that at this point.

So go ahead and make sure that you don't click this off. But let's go down to these two options here which are the dimensions of the image with these particular dimensions are saying is that this image is three feet across and 1'6" tall so that's how big those bricks are. Now if we want to change the scale of those bricks, all we have to do is type in a number. Let's say, we want this image to be, say, 5 feet, so I am going to type 5 and feet and when I type 5 feet, notice how the brick texture gets bigger.

Also notice how these two are locked together. So you can lock together the aspect ratio here, either you can turn that on or off. When it's on, it's a chain that's locked together; when it's off, that's broken. If I break that then I can change the aspect ratio of this. So if I wanted the bricks to be really narrow, I can say, put 1 foot bricks in and then squish vertically, or I can make them 10 feet, and then they'd stretch vertically, but I really don't want to do that.

I want to just make it, say, 2 feet or so and put it back to normal. Now another thing you can do is you can actually change the color of the texture. We have up here a color wheel and if I just move this around, you can see how I can actually change or tint the colors in this. So this is just adding to the existing colors. I can also go here and make it brighter or darker. Probably a more interesting way to do this is to actually colorize the texture and what this will do is go ahead make it into grayscale and then allow you to colorize this.

So this will probably give you a little bit more accurate results. So this is with Colorize on; with it off. Again, what it's doing is just adding that color to the existing colors, but when you colorize it, it turns it into a grayscale and then colorizes it. Now if I want, I can also colorize from existing colors. So if I want, I can match the color of an object in a model or match the color of anything on the screen and both of these work about the same way. So if I select match color of anything on the screen, it brings up an eyedropper and I can put that over anything I want.

So let's say I wanted the pink of this eraser. Just click on that and it'll find that pink, or If I wanted to say the green of the ground or the blue of the sky, whatever I want. And let's go ahead and I'm going to select may be a gray from the roof, and then I'm going to kind of dial up back and turn off Colorize. Now one more thing I want to show you is Opacity. We can also make materials opaque, so all you have here is an opacity slider and it defaults to 100 which is completely opaque, but if I dial that down, notice how this becomes more transparent.

When I dial this down, also notice how the back walls are basically a different color. So that's because you can actually texture both sides of a polygon with different textures, so I could have the front be one material and I could have the back be another material and this is what we're seeing here. So as I spin this around, you can kind of just see through; this is almost like an X-Ray view or something, but that's just the basics of Opacity. So this is opaque from the front, but not from the back. So these are some ways to edit and refine the materials that you find within SketchUp.

Now remember, you can change the scale of the texture, you can affect the color as well as the Opacity.

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