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Editing materials

From: Google SketchUp 6 Essential Training

Video: Editing materials

Now, that we know how to apply materials, let's look at how we can edit those materials to make them more suitable to your scene. So I have got this town house and if we look at it, we will say, Wow! The bricks are little too fine grained. I think those bricks are actually a little small compared to the scale of the house. And we can also tweak other things like color and that sort of thing, and let me show you how to do all of that. We are going to go into Window > Materials and this is essentially the same window we had before. Now, if you notice at the very top of this pull-down, we have an option called In Model and what that is is all the textures that are used in this particular model. Now, let's go ahead and select the brick texture. So I am just going to highlight that and go over to Edit.

Editing materials

Now, that we know how to apply materials, let's look at how we can edit those materials to make them more suitable to your scene. So I have got this town house and if we look at it, we will say, Wow! The bricks are little too fine grained. I think those bricks are actually a little small compared to the scale of the house. And we can also tweak other things like color and that sort of thing, and let me show you how to do all of that. We are going to go into Window > Materials and this is essentially the same window we had before. Now, if you notice at the very top of this pull-down, we have an option called In Model and what that is is all the textures that are used in this particular model. Now, let's go ahead and select the brick texture. So I am just going to highlight that and go over to Edit.

Once I do that, I can start changing whatever I want on it. Now, the first tab here is called Color, and what that does is it allows us to tint the texture. So I have a color wheel and a value option here. So I could actually just use this color wheel or this value to brighten and change the hue of the object. If I don't like it, I can always hit this button here, which undoes the color changes and reverses it back to normal. Now, next to this I have two additional buttons. One says match the color of an object in the model. So all I have to do is click on that and I can eyedropper any color I want. So if I wanted to kind of match the stone texture, I could do that, and the other one is called match color on screen. So this will pick up any other color. So for example, if I wanted it to be like the red of this pencil tool here, I can do that and again, this one undoes it.

This next section is called Texture, and this is where it gets the brick texture that it uses. You can see here that it uses a file called Brick_Antique.jpeg to get that brick picture, and if we zoomed in a little bit here, you can see that it's really just an image file. And you can see what that image file looks like in this representation of the texture. Now, this button here says whether or not to use the texture image. Be careful not to click this off. If you click it off, it basically just wipes this box clean, and you would have to use the browser to go ahead and find that file. I don't really want to do that at this point. So don't click that off or else you are going to lose this texture.

Now down here, you have got X and Y dimensions for the texture. Now, what that does is it tells us exactly what size this image file is. So they are telling SketchUp that this particular image file is 4 feet 10 inches this way and 3 feet 1 inches top to bottom. Now, if I wanted to make those bricks bigger, I will have to make that whole picture bigger. So what I can do is just type in some new number, say if I wanted to make it 10 feet, you can see how the bricks instantly pop up to a much bigger size.

Now here, we have a Lock button here which actually locks it to the same proportions as the image file. So for example, if I made that 8 feet, this would go down to 51/4 feet or so, five and one of the quarter. So if I unlock that then I can just make that whatever I want and again what that will do is that will stretch the texture abnormally so it's not exactly as the same aspect ratio as the file. So for example, if I made it 1 foot, it would squish it vertically or if I made it 100 feet, you could see how it stretches it horizontally. So I am going to put that back to 5 feet. Now, we have got some other options here, one is called Colorize and the other option down here is called Opacity. What opacity does is it essentially makes it opaque. So it's a kind of a transparency option here.

Now, one thing you will notice is that when I do transparency on this one that the actual back facing faces have a different material applied. So one of the things you have to realize in SketchUp is that the front and the back of a face can be textured differently, and that's why when I do this as opaque or completely transparent, that is not transparent on the other side because I have another material on the back of these to give it that kind of dark inside texture.

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This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17611 viewers

George Maestri
Author

 
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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