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Google SketchUp 8 Essential Training

Creating terrain from scratch


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Google SketchUp 8 Essential Training

with George Maestri

Video: Creating terrain from scratch

SketchUp also allows you to create terrains from scratch. So instead of using lines and contours, we can just start with a flat plain and build it up from there So we start here with the From Scratch tool, and then we have five other tools that allow us to sculpt that terrain; the Smoove tool, the Stamp tool, Drape, Add Detail, and Flip Edge, and we will go through all of these. But it all starts with creating a terrain from scratch. So let's go ahead and do that.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Creating terrain from scratch

SketchUp also allows you to create terrains from scratch. So instead of using lines and contours, we can just start with a flat plain and build it up from there So we start here with the From Scratch tool, and then we have five other tools that allow us to sculpt that terrain; the Smoove tool, the Stamp tool, Drape, Add Detail, and Flip Edge, and we will go through all of these. But it all starts with creating a terrain from scratch. So let's go ahead and do that.

I'm going to actually clear up my scene. I'm going to select my character here and delete her, and then I am going to zoom out just a little bit because I want to make this reasonably big. Now when you create the From Scratch terrain, it's basically just a plain. Now if you look down here in the bottom corner, you'll see that it has a default Grid Spacing of 10 feet and we can certainly use that. So what I am going to do is I am going to left click and drag and you'll notice how every 10 feet adds a little tick there and this is almost like drawing a rectangle.

So I am going to go ahead and maybe draw 60 feet by maybe 120 feet or so. So I am going to go ahead and draw that out and notice how now I have a Grid Spacing of 10'x10'. Now when I select this, you'll see that it's actually a group, but if I double-click in there, I can actually go in and select edges at a time. So in some ways, this create Terrain From Scratch is almost like creating a rectangle with subdivisions.

So you can use this for other purposes as well. But if you want, you can select each one of these little edges here and then just move them. You can move them up or down. You can also move them left or right, However, you want. So if you want, you can start sculpting your terrain this way. So if I want to create something that's going up, I can select all of these and just start moving my terrain However, I want. Now with a fairly coarse mesh like we have, this doesn't really work all that terrain like.

So if we want, we can add detail and start to subdivide this terrain. We can do that using the Add Detail tool. Now let me show you how this works on kind of a blank area here. So what it does is it snaps to a point here. So if I snap to an edge and click, what it does is it subdivides that edge, and allows me to move it up or down like this. So this is a great way to create a peak. If I select it Again, and may be snap to the center of a face, it'll go ahead and allow me to pull up that face from the middle.

So, for example, if I was here and I wanted to create more of a peak, I can do that, and again, you can just subdivide and keep sculpting. Now one of the things that you'll notice when you do this Add Detail is, it will go ahead and create a diagonal edge. So it creates this edge and this edge. If you don't like the way that those are moving, you can do what's called Flip Edge. Take this edge here and we can flip it.

So you can select Flip Edge, move it over the edge, and flip it. So if I've selected this edge, I can flip it as well. So those are ways to reorganize the direction of your geometry in SketchUp. Now this is just one of several ways to create terrain in SketchUp and this is kind of a good way to create kind of rough terrain that sort of stuff, but there are additional tools that are a little bit more sculptural that we can use and we'll get to those in the next lesson.

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