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Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
So now let's learn a little bit about how to create our own styles. I have reloaded that street scene, so we have a fresh palette and let's go back into our Styles window. So go Window > Styles and let's go ahead and just create our own style. In fact, just like we have with materials, we do have different styles in our model. In fact, let's just take our default style and we can edit that. So just go Edit and if you notice here, when I go to my Edit, I have got all sorts of different things. I have got my Edge settings, got Face settings, Background settings, Watermark settings and Modeling settings, which actually changes how the edges and stuff look as you model.
Now let's start with Edge styles and one of the first ones is, do you want profiles or not? Well, what are profiles? Profiles are the outside edges. Remember, we actually did look at this. If there is an edge on the outside of a face, then it goes dark and if it's on the inside, it's light. So do we want that on or off for this particular style and if so, how much heavier do we want it? Do we want it two pixels heavier or do we want it 20 pixels heavier? Again, that's just a number that you can type in.
Do we want to do Depth Cue, which means the closer it is to the camera, the heavier the line gets and how heavy does the line get? Do we want Extensions, that's the next one, and how big? Now, what are extensions? Extensions are lines that go past, if I could probably see it better on this little chimney here. Lines that go past the edge of this. And how much do we want? Do we want it to be a lot of extensions or not and then, do you want Endpoints? Now that other one is Jitter. Do you want the lines to be straight or do you want them to be them to be kind of jittery and then, how do we want to color these lines? Do we want to color them a specific color? Do we want to make them purple, black, red, green, blue, whatever color we want we can actually make those lines, and do you want to color them all the same or do you want to color them by the material that they surround or by the axis that they most closely represent, so you can actually have green for the green axis and red for the red axis and so on? Now the next one is Face settings. What's our style? Do we want wireframe, do we want hidden line, which kind of gives you a nice drawn on paper book? Do we want just shaded faces, do we want the full textures or do we want monochrome shading? Again, that's just something that we can choose and we can also turn X-ray on and off for this style. Do we want transparency as well, if we have a transparent object, do we want that? Now the next one is Background settings and I have to actually kind of scroll down here a little bit to see the background, because what we have is we have a sky color, what color is our sky, dark, light, more blue, less blue, whatever we want. What's the ground color or do we want a ground or do we just want to use the background color and if the ground is up, is it transparent or not? And the next one, I actually kind of like is the Watermark settings. Now what a watermark is is it's just an image that gets applied over the existing image.
So we can go ahead and add a watermark. So let's go ahead out to our desktop, go to Exercise Files, go to Chapter 5, where we have one called Texture. Open that up and you can see, it's just a texture effect that I haven here in Photoshop. It's really just kind of a canvas-y type of texture. Let's go back and then we can give it a name. Let's just give it a name of Canvas. Now what do we want to do with this? Do we want to make it the background, do we want it behind the buildings or do we want it overlaid on top of the buildings? In other words, do we want it to look like everything is drawn on canvas or we have pasted these over a canvas background? And then how do we want to blend this. Do we want to just kind of make this transparent? Basically it is a transparency control for that image. And then how do we want this to fit? Do we want to tile it, do we want to stretch it to fit across the screen and when we stretch it, do we want to lock the aspect ratio or not? This is actually a tileable texture, so let's just go ahead and tile it and then also you can adjust the scaling. So if you want, you can make it more grainy or less grainy.
So there, now we have created a very nice style that we have of our own. Now the last one is Modeling settings and that's whether or not you want to show the Hidden Geometry or not. Do you want to show the axes on the model, do you want to show the green axis or not? Okay, and typically for a final presentation, you want to turn that off. Do you want to show Guides? So all of these can be created and then if you want, you can actually save them out.
Now the next tab I want to show you is the Mix tab and what the Mix tab does is it just allows you to mix in existing styles. So for example, if I want one of these sketchy edges, I could take that and just put that into my Edge settings and if I like some of these Face settings, I could do that. Essentially what I could do is I can paint bucket anyone of these styles into my existing style. So for example, in my Assorted Styles, if I wanted my blueprint to be part of my watermark and Face settings and Background settings, then I can do that. But if I want my blueprint to also be part of my Edge settings, I can do that as well. Well, let's say I wanted more of a tracing paper, then I could drop that in as well.
So you can see how you can just create your own look just by dropping different parts of different existing styles into your own style that you have created. So those are some of the ways that you can create your own styles and let's go ahead and move on to some other tools.
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