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Creating styles

From: Google SketchUp 6 Essential Training

Video: Creating styles

So now let's learn a little bit about how to create our own styles. I have reloaded that street scene, so we have a fresh palette and let's go back into our Styles window. So go Window > Styles and let's go ahead and just create our own style. In fact, just like we have with materials, we do have different styles in our model. In fact, let's just take our default style and we can edit that. So just go Edit and if you notice here, when I go to my Edit, I have got all sorts of different things. I have got my Edge settings, got Face settings, Background settings, Watermark settings and Modeling settings, which actually changes how the edges and stuff look as you model.

Creating styles

So now let's learn a little bit about how to create our own styles. I have reloaded that street scene, so we have a fresh palette and let's go back into our Styles window. So go Window > Styles and let's go ahead and just create our own style. In fact, just like we have with materials, we do have different styles in our model. In fact, let's just take our default style and we can edit that. So just go Edit and if you notice here, when I go to my Edit, I have got all sorts of different things. I have got my Edge settings, got Face settings, Background settings, Watermark settings and Modeling settings, which actually changes how the edges and stuff look as you model.

Now let's start with Edge styles and one of the first ones is, do you want profiles or not? Well, what are profiles? Profiles are the outside edges. Remember, we actually did look at this. If there is an edge on the outside of a face, then it goes dark and if it's on the inside, it's light. So do we want that on or off for this particular style and if so, how much heavier do we want it? Do we want it two pixels heavier or do we want it 20 pixels heavier? Again, that's just a number that you can type in.

Do we want to do Depth Cue, which means the closer it is to the camera, the heavier the line gets and how heavy does the line get? Do we want Extensions, that's the next one, and how big? Now, what are extensions? Extensions are lines that go past, if I could probably see it better on this little chimney here. Lines that go past the edge of this. And how much do we want? Do we want it to be a lot of extensions or not and then, do you want Endpoints? Now that other one is Jitter. Do you want the lines to be straight or do you want them to be them to be kind of jittery and then, how do we want to color these lines? Do we want to color them a specific color? Do we want to make them purple, black, red, green, blue, whatever color we want we can actually make those lines, and do you want to color them all the same or do you want to color them by the material that they surround or by the axis that they most closely represent, so you can actually have green for the green axis and red for the red axis and so on? Now the next one is Face settings. What's our style? Do we want wireframe, do we want hidden line, which kind of gives you a nice drawn on paper book? Do we want just shaded faces, do we want the full textures or do we want monochrome shading? Again, that's just something that we can choose and we can also turn X-ray on and off for this style. Do we want transparency as well, if we have a transparent object, do we want that? Now the next one is Background settings and I have to actually kind of scroll down here a little bit to see the background, because what we have is we have a sky color, what color is our sky, dark, light, more blue, less blue, whatever we want. What's the ground color or do we want a ground or do we just want to use the background color and if the ground is up, is it transparent or not? And the next one, I actually kind of like is the Watermark settings. Now what a watermark is is it's just an image that gets applied over the existing image.

So we can go ahead and add a watermark. So let's go ahead out to our desktop, go to Exercise Files, go to Chapter 5, where we have one called Texture. Open that up and you can see, it's just a texture effect that I haven here in Photoshop. It's really just kind of a canvas-y type of texture. Let's go back and then we can give it a name. Let's just give it a name of Canvas. Now what do we want to do with this? Do we want to make it the background, do we want it behind the buildings or do we want it overlaid on top of the buildings? In other words, do we want it to look like everything is drawn on canvas or we have pasted these over a canvas background? And then how do we want to blend this. Do we want to just kind of make this transparent? Basically it is a transparency control for that image. And then how do we want this to fit? Do we want to tile it, do we want to stretch it to fit across the screen and when we stretch it, do we want to lock the aspect ratio or not? This is actually a tileable texture, so let's just go ahead and tile it and then also you can adjust the scaling. So if you want, you can make it more grainy or less grainy.

So there, now we have created a very nice style that we have of our own. Now the last one is Modeling settings and that's whether or not you want to show the Hidden Geometry or not. Do you want to show the axes on the model, do you want to show the green axis or not? Okay, and typically for a final presentation, you want to turn that off. Do you want to show Guides? So all of these can be created and then if you want, you can actually save them out.

Now the next tab I want to show you is the Mix tab and what the Mix tab does is it just allows you to mix in existing styles. So for example, if I want one of these sketchy edges, I could take that and just put that into my Edge settings and if I like some of these Face settings, I could do that. Essentially what I could do is I can paint bucket anyone of these styles into my existing style. So for example, in my Assorted Styles, if I wanted my blueprint to be part of my watermark and Face settings and Background settings, then I can do that. But if I want my blueprint to also be part of my Edge settings, I can do that as well. Well, let's say I wanted more of a tracing paper, then I could drop that in as well.

So you can see how you can just create your own look just by dropping different parts of different existing styles into your own style that you have created. So those are some of the ways that you can create your own styles and let's go ahead and move on to some other tools.

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This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17661 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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