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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
One of the new things in SketchUp Pro is the ability to work with Solid tools. These are mostly used to do what it called Boolean operation, which is use one object to add or subtract to another. Before we actually get into using these tools I want to talk a little bit about what a solid object is. So I've got just a blank scene, I'm going to ahead and clear this out and let's just create a simple box. So I'm going to select my Rectangle tool, sketch out a platform, hit Push/Pull and then just pull that into a box.
So we have to understand what a solid is before we actually use the Solid tools. So in this case we have a simple box. Now this box is just composed of faces and edges, and the way we find out is something is solid as we look at its entity info, so how do we do that. We right-click over it and the top menu is Entity Info, so if we look at that we'll see that well this is just a face and so this here will tell us what type of object it is. So if I select all of these and group them, then I will get a solid.
So I go Make Group, either Group or Component, we're going to use Groups here, and then If I right-click over the group you'll see that this is a solid group. Now what makes it solid? Well it's solid because, well it's solid, there are no holes in it and everything is connected. So if I were to say open this up by double-clicking on it and select this top face and delete it, well it's not solid anymore, it has a hole in it.
And if I right-click over this and do Entity Info, you'll see it goes from Solid Group to Group, it's still a group but it's not a solid group. So when you have openings like this you can't do solid operations, it's almost like in a drawing package where you have to close a curve in order to get a fill. In order to make this a solid it has to be completely closed in 3D. So if I Undo that operation and put that face back you can see how I now have a solid group.
So when we start working with Solid tools we want to make sure that the objects that we're using are Solid Groups or Solid Components.
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