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Google SketchUp 6 Essential Training

Creating scenes


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Google SketchUp 6 Essential Training

with George Maestri

Video: Creating scenes

So in addition just to looking at views, we can also create multiple ways of viewing a scene. Now I have the Street scene open and with the scene is complicated, you may want to have different views. You may want a perspective view. You may want a view of the house. You may want an overhead view and so on. Now we can do that using the Scenes window. So let's go ahead and open that. We are going to go Window > Scenes and what this does is it allows us to create individual views. So for example, we have this Perspective view, we can certainly add that. So if I add that, it becomes Scene 1, and you notice how we have a little tab here which tells us that this is Scene 1. So, let's say we wanted a top view.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
3D + Animation Architecture Previsualization 3D Drawing
Software:
SketchUp
Author:
George Maestri

Creating scenes

So in addition just to looking at views, we can also create multiple ways of viewing a scene. Now I have the Street scene open and with the scene is complicated, you may want to have different views. You may want a perspective view. You may want a view of the house. You may want an overhead view and so on. Now we can do that using the Scenes window. So let's go ahead and open that. We are going to go Window > Scenes and what this does is it allows us to create individual views. So for example, we have this Perspective view, we can certainly add that. So if I add that, it becomes Scene 1, and you notice how we have a little tab here which tells us that this is Scene 1. So, let's say we wanted a top view.

Let's go ahead and go Standard Views Top and let's make that Parallel Projection and maybe zoom out a little bit, so that we get every thing in the scene. And we just hit +, and that gives us Scene 2. So now, I have two different views here. So when I click on the tab that says Scene 1, it gives me that original perspective. If I click on the one that says Scene 2, I get that top view. So that's a little bit like stepping through under Camera and going Previous and Next, but it gives us a way to save that.

So for example if I am in Scene 1 and let's go ahead and get a view of one of these houses, so let's go ahead and just zoom in here a little bit. Let's zoom in on this house here. And let's go ahead and hit + again and that's Scene 3. In fact, I can move these around just by saying Move Left or Move Right. So if you want Scene 3 to be on this side, you can do that.

And also if you right-click here, this is what I am doing. I am right-clicking. I can move this around. I can Add, I can Update. So if I actually change my view, I can just update that Standard view. Okay and I can also get to my Scene Manager from here. So now that I have this, I can just go between each one of these scenes. So I can go out to my Perspective to my Top view, to my house view and so on. So that's a very handy way of saving different views and it will make your workflow a lot faster.

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