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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
The last solid tool I want to show you is called Outer Shell. Now what this does is it essentially combines objects and simplifies your scene. So, for example, I have the standard joint here and if we take a look at it. Let me go ahead and move this object off here you'll see we have kind of this tongue and groove connection. In some respects that maybe important. We may want to show how something is assembled, but there are times when we don't really need to show that amount of detail.
And if we go into our X-ray mode you can see how I've got not only the tongue and groove, but I've got all this additional geometry for this that well we don't really need. So if we want to simplify our scene we can use the outer shell tool. I'm going to go ahead and turn off X-ray here. So this works very similar to the other solid tools I need to select one object, of course all of these have to be solid objects. So let's go into Entity Info make sure it's a Solid Group or solid component.
So I select my object, select tools> Outer Shell, or you can find it here on the Solid tools toolbox. Just select Outer Shell and Again, I'm going to select my second object. Make sure that it's a Solid Group it will light up when it is. And we'll click on it notice what happens. What it does is it takes everything that you don't see. In other words, everything that's inside and it just presents the Outer Shell. So if I look at this in X-ray mode you see it just completely simplified the structure of this.
This is something you may or may not want to use. If you're never going to break your stuff apart then this could be a very good tool, but in this case if you wanted to actually show how this was created then you may not want to use it. It's really kind of situation dependent, but that's how you use a tool and I think you will find it valuable for certain situations.
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