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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
There are many times when you will want to create your own materials with your own texture. So let's take a look at how to do that. We're going to need something to texture, so let's go ahead and create a simple box. I'm going to select the Rectangle tool and just sketch out just a reasonably sized rectangle here, and just go ahead and use the Pull tool, hit P to pull that up into a box, just a medium-sized box here. Let's go ahead and create some materials for it, so I'm going to open up the Materials window here and let's go ahead and create our own material.
So in order to do that I need to go here to Create Material, this little Plus sign here and just left click on that and it brings up a Create Material window. And notice how this is almost an exact duplicate of the Edit Material window that we had played with before. So in this window you can set all the parameters for your materials. So let's say we wanted to create something that was just a color. So I can just type in a name for it Color and I can just select the color on the Color Wheel whatever color I want, and change any other parameter and hit OK.
Now once I do that this particular material now shows up in my Materials window. If I go over to Select you'll see it's here and if I select it I can just use that and basically start painting. Now if I wanted to do something a little bit more complex I can create another material, say something with the texture. Now I have a wood texture sitting out there, so I'm going to create a material called Wood and instead of picking a color I'm going to Use a texture image. Now when I click on that it brings me up into my browser, and then I can go through my hard disc and find the texture I want and there should be an image called Woodpanel.
So let's go ahead and Open that up and notice how it now shows up as the material. And I'm going to leave everything at default right now, but we can go back and edit those later. So I'm just going to select OK and notice how this changes. Now I can see my wood texture here, it averages those colors to give me an average color here, and then It also tells me what the texture image is, and then It just guesses as to what the scale of the image is. So let's go ahead and select this and let's just paint two sides of this box.
Now when I do that notice how the scale is kind of off, it's kind of tiling a little bit too much. Well I can fix that just by changing the scale here. So let's say I wanted to make this say 4 feet wide rather than 10 inches and if I did that you can see how this changes significantly. We have a much better scale of that texture, and if I want I can select this and just start painting other faces of this box. Now if I want I can go through and do any other operation that we did before, I could Colorize this, I could add transparency, or Opacity.
I could do pretty much anything I wanted. So the fundamentals of creating material is almost exactly the same as editing the material. Let's go ahead and play with that and create some of your own materials.
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