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Google SketchUp 8 Essential Training
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Creating materials


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Google SketchUp 8 Essential Training

with George Maestri

Video: Creating materials

There are many times when you will want to create your own materials with your own texture. So let's take a look at how to do that. We're going to need something to texture, so let's go ahead and create a simple box. I'm going to select the Rectangle tool and just sketch out just a reasonably sized rectangle here, and just go ahead and use the Pull tool, hit P to pull that up into a box, just a medium-sized box here. Let's go ahead and create some materials for it, so I'm going to open up the Materials window here and let's go ahead and create our own material.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Creating materials

There are many times when you will want to create your own materials with your own texture. So let's take a look at how to do that. We're going to need something to texture, so let's go ahead and create a simple box. I'm going to select the Rectangle tool and just sketch out just a reasonably sized rectangle here, and just go ahead and use the Pull tool, hit P to pull that up into a box, just a medium-sized box here. Let's go ahead and create some materials for it, so I'm going to open up the Materials window here and let's go ahead and create our own material.

So in order to do that I need to go here to Create Material, this little Plus sign here and just left click on that and it brings up a Create Material window. And notice how this is almost an exact duplicate of the Edit Material window that we had played with before. So in this window you can set all the parameters for your materials. So let's say we wanted to create something that was just a color. So I can just type in a name for it Color and I can just select the color on the Color Wheel whatever color I want, and change any other parameter and hit OK.

Now once I do that this particular material now shows up in my Materials window. If I go over to Select you'll see it's here and if I select it I can just use that and basically start painting. Now if I wanted to do something a little bit more complex I can create another material, say something with the texture. Now I have a wood texture sitting out there, so I'm going to create a material called Wood and instead of picking a color I'm going to Use a texture image. Now when I click on that it brings me up into my browser, and then I can go through my hard disc and find the texture I want and there should be an image called Woodpanel.

So let's go ahead and Open that up and notice how it now shows up as the material. And I'm going to leave everything at default right now, but we can go back and edit those later. So I'm just going to select OK and notice how this changes. Now I can see my wood texture here, it averages those colors to give me an average color here, and then It also tells me what the texture image is, and then It just guesses as to what the scale of the image is. So let's go ahead and select this and let's just paint two sides of this box.

Now when I do that notice how the scale is kind of off, it's kind of tiling a little bit too much. Well I can fix that just by changing the scale here. So let's say I wanted to make this say 4 feet wide rather than 10 inches and if I did that you can see how this changes significantly. We have a much better scale of that texture, and if I want I can select this and just start painting other faces of this box. Now if I want I can go through and do any other operation that we did before, I could Colorize this, I could add transparency, or Opacity.

I could do pretty much anything I wanted. So the fundamentals of creating material is almost exactly the same as editing the material. Let's go ahead and play with that and create some of your own materials.

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