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Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
You can also create your own materials in SketchUp, so let's go ahead and do that. I'm going to create a very simple object. Let's just create a box. I'm going to start with a rectangle here. And then use my push/pull tool to create a box. Now, I want to create and apply some materials to this. So I'm going to go into my Materials window. And you'll see I have some left over materials here. But I want to create a new one. And we can do that over here, with a Create Material button, so if I click on that it brings up a window and says Create Material.
This is very similar to the Edit Material window. And I can dial in a color if I want, just kind of make it this color here. If we want we can change the opacity. We can basically change the parameters that we have in the Edit Materials window. And then we can give this a name. So let's call this New Material. And I'm going to hit OK. And once I do, that material shows up. Now, if I want, I can go and edit it, just like I did before or I can select it and paint bucket that onto my model.
Now, this is just a simple material with a color. If you want to add texture to your material, you can also do that. So, let's create a whole new material. Again, I'm going to hit the Create Material button. And this time let's create a wood material. So this time, I'm going to skip over the color picker, and go down to texture. I want to check used texture image. Go to my exercise files folder, so in my chapter seven folder, I should have something called wood floor.jpeg.
I'm going to go ahead and open that. And you'll see I have the wood. It shows up in my material, and it's basically guesses as to how big this is, so it's assuming it's ten and three quarter inches by one foot. I don't think that's right, but let's go ahead and hit OK. And you'll see my material comes up here as wood, so let's select that. Let's paint bucket that onto my object. Well, as you can see, the scale is not right. It's way, way, way too small, you can see here it's much smaller than I need. So let's go ahead and change that.
We can go into our Edit material, and down here is the scale of our texture. So if I bring this up, let's say instead of ten inches, let's make it about four feet, something like that, maybe five feet. And so that'll give us a much better material. And once we do that, again, it's locked in, so I can select this and apply it here. So, as you bring in textures, make sure that you understand what the scale is of the bitmap that you're bringing in and match that in SketchUp.
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