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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Now that we understand a little bit about layers let's go ahead and create our own layers and layer this particular file. We have a street of houses and let's go ahead and put those into layers. We are going to start by opening up the layers Window, so I am going to go Window>layers and By default, all we have is a layer 0. So let's go ahead and create a layer and add some houses to that. So we create a layer by hitting this plus sign which adds a new layer and when that happens, it allows us to type in a name.
So let's create a layer for the houses. So I am going to type in the word Houses, hit Return and now I have a layer for these. Now I need to add in each individual house into this layer. So let's go ahead and select this house and if we right-click over this, we will see we have Entity Info. Now what this is is a window that gives us actually a couple of pieces of information about this group. First of all it tells us that it is a group, and then we have some options down here which we will get to a little bit later.
But the thing that we're looking for Right now, is the name of the layer that it belongs to and this is actually just a pulldown menu that increases with every layer that you add in the layers window. So I am going to go ahead and select Houses and then just close it. So now this house is part of this Houses layer, if I turn that off the house goes away. I can do this for the other houses on the street, I can just Shift+Select them so I am going to select all four houses and Again, I am going to right-click over them, Entity Info and this time I have four groups but Again, the options are the same all I have to do is select houses and their part of that group and I can just close that Entity window and know all of the houses are part of this new layer.
Now if want I can continue on, let's go ahead and create another new layer and let's use this for let's say the Grass, and then I am just going to go ahead and select the plane that represents the grass which is this plane right here and Again, a right-click Entity Info and now notice how the additional layer has come into this pulldown list. So let's go ahead and do that, Close and let's do one more for this sidewalk, select this group which is the Sidewalk so I am just selecting the Sidewalk, right-click Entity Info Sidewalk.
Now I've been doing this with just Group so you can also do it with just faces or edges. So the road all along the perimeter of this row of houses is not grouped, it's actually just individual faces, so I were to right-click over this particular phase and go Entity Info I can add that to any layer. In fact, let's go ahead and create one more layer, let's create a layer called Road, select this face, right-click above it, Entity Info Road.
Now when I do that you can see how when I hide it, it only hides the face it doesn't hide the edges or anything else. So probably the best thing to do with this is select each and every face here so I have got 3 main faces, then right-click above them, select Bounding Edges and that selects not only the faces but the edges that bound them, right-click above this whole selection, Entity Info>Road.
Now the reason this give me this question mark here because they belong to different layers, so let's go ahead and just hit Road and now we've got everything is part of that layer. To sum up layers can be created in the layers window in order to add an object you need to right-click on it and select Entity Info. Now you can add groups, you can also add faces and edges. So hopefully this will give you a lot of tools for creating and organizing your scenes into layers.
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