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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Now let's take a look at how to create our own components. We can do this very simply by just modeling an object and creating our components. So let's first of all just model something. I'm going to go ahead and model a simple window on this wall here. So I'm just going to go ahead and zoom in and let's just go ahead and just free hand this. I'm just going to go ahead and create a box here. Let's go ahead and outline that say by 2" that will give me a little bit of a window frame.
Then I'm going to go ahead and select this face here, use Push/Pull and I'm going to go ahead and pull that out say by 1 inch and then go ahead and push this in by another inch, so then I'm going to go ahead and this face and delete it. So that's probably the simplest window we can build. We built it very quickly here. Now let's turn this into a component. So we can do that just by selecting the window. So I'm going to go ahead into my Select tool, select it.
So now I've got just that window selected. I'm going to go ahead and spin my building around just make sure don't select anything else and I haven't. So I've just that window selected. So in order to make a component, you go to Edit>Make Component and the hotkey for this is G. There is also an option here or on the toolbox called Make Component. So I'm going to hit G, select the menu option, or hit this. Now we can create a component. We can give it a name. Let's call this SmallWindow and we can give it a description if we want.
We can also tell what to glue it to. Let's just leave to any of this point. And then do we want to cut out the opening? In this case we do have an opening that's cutout, so I'm going to go ahead and leave that on and do we want to replace the selection with the component? Let's go ahead and do that. So we are going to hit Create. Well, it doesn't really do much, but let's go into the Components window and we'll see SmallWindow which is what we've created. So now I have a SmallWindow and notice that when I select that, it actually wants me to put one into the scene, so all I have to do is just place it on one of the faces on the building and left-click.
So if we want to put another window in, just click on that and again. So now I'm creating some windows. Now I can do this for just about anything. Let's go ahead and just do it for the some of these preexisting objects here. Let's go ahead and select the objects that are this door. Make sure I don't have anything else selected here, because we don't want to something on the opposite wall or something like that. Then all I have to do is do Make Component, hit the letter G or do this and we can call this say DoubleDoor and Again, we want to make sure we cut opening, and so on.
Hit Create. Notice how it comes up immediately in that Components window. So let's say we wanted to put a door on the back of the house over here. So just click on that door and drop it in, there it is. Okay! So you can see how handy this can get with creating components and actually creating standard objects. So if you have a standard window that you want to use, you can model it and then just use it throughout the house. Now you also have standard components.
So, for example, if you wanted a window from a certain manufacturer, a lot of the major manufacturers are uploading their windows and doors and appliances to the 3D warehouse and you can bring those in as well. So in this case, we've created a window and a door, and made those into components and we have made it very easy to add those components to the model.
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