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Creating components

From: Google SketchUp 8 Essential Training

Video: Creating components

Now let's take a look at how to create our own components. We can do this very simply by just modeling an object and creating our components. So let's first of all just model something. I'm going to go ahead and model a simple window on this wall here. So I'm just going to go ahead and zoom in and let's just go ahead and just free hand this. I'm just going to go ahead and create a box here. Let's go ahead and outline that say by 2" that will give me a little bit of a window frame.

Creating components

Now let's take a look at how to create our own components. We can do this very simply by just modeling an object and creating our components. So let's first of all just model something. I'm going to go ahead and model a simple window on this wall here. So I'm just going to go ahead and zoom in and let's just go ahead and just free hand this. I'm just going to go ahead and create a box here. Let's go ahead and outline that say by 2" that will give me a little bit of a window frame.

Then I'm going to go ahead and select this face here, use Push/Pull and I'm going to go ahead and pull that out say by 1 inch and then go ahead and push this in by another inch, so then I'm going to go ahead and this face and delete it. So that's probably the simplest window we can build. We built it very quickly here. Now let's turn this into a component. So we can do that just by selecting the window. So I'm going to go ahead into my Select tool, select it.

So now I've got just that window selected. I'm going to go ahead and spin my building around just make sure don't select anything else and I haven't. So I've just that window selected. So in order to make a component, you go to Edit>Make Component and the hotkey for this is G. There is also an option here or on the toolbox called Make Component. So I'm going to hit G, select the menu option, or hit this. Now we can create a component. We can give it a name. Let's call this SmallWindow and we can give it a description if we want.

We can also tell what to glue it to. Let's just leave to any of this point. And then do we want to cut out the opening? In this case we do have an opening that's cutout, so I'm going to go ahead and leave that on and do we want to replace the selection with the component? Let's go ahead and do that. So we are going to hit Create. Well, it doesn't really do much, but let's go into the Components window and we'll see SmallWindow which is what we've created. So now I have a SmallWindow and notice that when I select that, it actually wants me to put one into the scene, so all I have to do is just place it on one of the faces on the building and left-click.

So if we want to put another window in, just click on that and again. So now I'm creating some windows. Now I can do this for just about anything. Let's go ahead and just do it for the some of these preexisting objects here. Let's go ahead and select the objects that are this door. Make sure I don't have anything else selected here, because we don't want to something on the opposite wall or something like that. Then all I have to do is do Make Component, hit the letter G or do this and we can call this say DoubleDoor and Again, we want to make sure we cut opening, and so on.

Hit Create. Notice how it comes up immediately in that Components window. So let's say we wanted to put a door on the back of the house over here. So just click on that door and drop it in, there it is. Okay! So you can see how handy this can get with creating components and actually creating standard objects. So if you have a standard window that you want to use, you can model it and then just use it throughout the house. Now you also have standard components.

So, for example, if you wanted a window from a certain manufacturer, a lot of the major manufacturers are uploading their windows and doors and appliances to the 3D warehouse and you can bring those in as well. So in this case, we've created a window and a door, and made those into components and we have made it very easy to add those components to the model.

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This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27296 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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