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Components are similar to groups in that they organize objects within a scene, but components also have a lot more power because you can reuse them. Let me show you what I mean. We have this house, but we need to make some more windows. So actually I want to make a corner window up here. So let me just go ahead and draw. Now this may take a little bit, but just follow with me. So I am going to start with a rectangle, and just sketch that out, and then I want to make this a four-paned window. So let's go ahead and cut this in half. So I am going to take the Line tool and go from midpoint to midpoint and use the Line tool again and draw a line from midpoint to midpoint, and then one more time, midpoint to midpoint.
So that creates kind of a skeleton of the window, but I still need to make the actual window itself. So I am going to use the Offset tool. So hit the F key, and I am going to offset this by 2 inches, just type in the number 2 and I am going to do the same for each of these, 2, Offset, 2, Offset, 2. Now I still have these additional little edges here and I am just going to go ahead and select those and delete them.
So now I have pretty much the frame of my window, and all I have to do is now select this face, and using Pull, I am going to pull that up by 2 inches. So now I have basically my window frame. Then all I have to do is select the interfaces and hit the Delete key. So now I have my first window. I could certainly repeat that procedure for every other window I want, but that gets kind of boring. So let me show you how components can help me make a window that's basically just copies of this one window.
The first thing I need to do is just select all the edges and faces that create this window. Now I want just the window, I don't want anything else. So I am going to spin around once and just make sure I don't have anything else selected. Now that I have selected just the window, I can turn it into a component; you can do that in two places. So I make a component here by going Make Component. Now the shortcut here is G. Now you will confuse G with Make Group, I mean, that's obviously what you would think G is. But actually, G is Make Component. So don't get confused with that.
You can also right-click above this and go Make Component or again hit the G key. Now when you do create a component, it gives you a dialog box and allows you to name it. So let's just call this Deco_Window. Make sure that Glue to: Any, Cut Opening and the Replace Selection With Component Box are selected and just hit Enter. So now that I have this window created, it's actually a separate little object. So I can actually select my window and it's almost like that object is grouped, and I could actually move that around if I wanted to. So I can actually move this and look at how the hole actually moves with the window. Now the really cool thing about components is that, SketchUp automatically creates a library of them, and I can access that through the Window > Components menu.
That brings up this little dialog box, and it shows me all the things that I have in this model. So I have Deco_ Window, which is what I created. I can just left-click and drag this and I can actually drag the window right onto my house. So if I move in here, I can actually just hit the M key, Move, and I could actually snap this right there. So now I have my corner window, very easy, I don't have to ever draw it again. I could put in the other window here if I wanted or I could take that window and put it on another wall. If one of that mid area could do that, I could just take that window, drag it over here, and again it's basically just click and drag.
Let's move that up, let me get real picky about placement here. There we go, okay. So you can see I can create standardized components that I can click and crag onto my model. For example, there should be a few others here; there is a door that I created. There is a standard door, you can also put another door here if you want, and there is another type of window here.
So you can create and store all sorts of different objects. Now the really cool thing about SketchUp is that it has a bunch of standardized objects. So if you scroll down here, this is the one that are actually in the model itself, but if you scroll down, there is a whole bunch of other ones, Architectural things, Construction, Film & Stage and so on. In fact, let's go ahead and play with some of these, let's go under the Architecture one. In fact, let's just go ahead and go to File > New, and No, I am not going to save this right now and let's just draw a box. I am just going to go ahead and go Rectangle, and then just push-pull that up into a box, and let's play with some of these components.
So, for example, in Architecture we have standardized doors and windows, we have revolving doors, you can actually put a revolving door on something. If you scroll down, we have got some nice windows here. So we really have a whole bunch of different objects that you can use. Now if we go into some of the other ones such as Film & Stage, you have got camera booms and big giant fans and so on and so forth. So really any object you make, you can create as a component.
Now one of the nicer ones is things like Landscape. We have fences; some of the nice things are trees. So you can actually put some trees out there if you want. So any of these, you can see we have a huge amount of flexibility here. So there are a lot of objects that you can get within SketchUp itself. So those were some of the basics of components.
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