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Google SketchUp 6 Essential Training
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Creating components


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Google SketchUp 6 Essential Training

with George Maestri

Video: Creating components

Components are similar to groups in that they organize objects within a scene, but components also have a lot more power because you can reuse them. Let me show you what I mean. We have this house, but we need to make some more windows. So actually I want to make a corner window up here. So let me just go ahead and draw. Now this may take a little bit, but just follow with me. So I am going to start with a rectangle, and just sketch that out, and then I want to make this a four-paned window. So let's go ahead and cut this in half. So I am going to take the Line tool and go from midpoint to midpoint and use the Line tool again and draw a line from midpoint to midpoint, and then one more time, midpoint to midpoint.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Creating components

Components are similar to groups in that they organize objects within a scene, but components also have a lot more power because you can reuse them. Let me show you what I mean. We have this house, but we need to make some more windows. So actually I want to make a corner window up here. So let me just go ahead and draw. Now this may take a little bit, but just follow with me. So I am going to start with a rectangle, and just sketch that out, and then I want to make this a four-paned window. So let's go ahead and cut this in half. So I am going to take the Line tool and go from midpoint to midpoint and use the Line tool again and draw a line from midpoint to midpoint, and then one more time, midpoint to midpoint.

So that creates kind of a skeleton of the window, but I still need to make the actual window itself. So I am going to use the Offset tool. So hit the F key, and I am going to offset this by 2 inches, just type in the number 2 and I am going to do the same for each of these, 2, Offset, 2, Offset, 2. Now I still have these additional little edges here and I am just going to go ahead and select those and delete them.

So now I have pretty much the frame of my window, and all I have to do is now select this face, and using Pull, I am going to pull that up by 2 inches. So now I have basically my window frame. Then all I have to do is select the interfaces and hit the Delete key. So now I have my first window. I could certainly repeat that procedure for every other window I want, but that gets kind of boring. So let me show you how components can help me make a window that's basically just copies of this one window.

The first thing I need to do is just select all the edges and faces that create this window. Now I want just the window, I don't want anything else. So I am going to spin around once and just make sure I don't have anything else selected. Now that I have selected just the window, I can turn it into a component; you can do that in two places. So I make a component here by going Make Component. Now the shortcut here is G. Now you will confuse G with Make Group, I mean, that's obviously what you would think G is. But actually, G is Make Component. So don't get confused with that.

You can also right-click above this and go Make Component or again hit the G key. Now when you do create a component, it gives you a dialog box and allows you to name it. So let's just call this Deco_Window. Make sure that Glue to: Any, Cut Opening and the Replace Selection With Component Box are selected and just hit Enter. So now that I have this window created, it's actually a separate little object. So I can actually select my window and it's almost like that object is grouped, and I could actually move that around if I wanted to. So I can actually move this and look at how the hole actually moves with the window. Now the really cool thing about components is that, SketchUp automatically creates a library of them, and I can access that through the Window > Components menu.

That brings up this little dialog box, and it shows me all the things that I have in this model. So I have Deco_ Window, which is what I created. I can just left-click and drag this and I can actually drag the window right onto my house. So if I move in here, I can actually just hit the M key, Move, and I could actually snap this right there. So now I have my corner window, very easy, I don't have to ever draw it again. I could put in the other window here if I wanted or I could take that window and put it on another wall. If one of that mid area could do that, I could just take that window, drag it over here, and again it's basically just click and drag.

Let's move that up, let me get real picky about placement here. There we go, okay. So you can see I can create standardized components that I can click and crag onto my model. For example, there should be a few others here; there is a door that I created. There is a standard door, you can also put another door here if you want, and there is another type of window here.

So you can create and store all sorts of different objects. Now the really cool thing about SketchUp is that it has a bunch of standardized objects. So if you scroll down here, this is the one that are actually in the model itself, but if you scroll down, there is a whole bunch of other ones, Architectural things, Construction, Film & Stage and so on. In fact, let's go ahead and play with some of these, let's go under the Architecture one. In fact, let's just go ahead and go to File > New, and No, I am not going to save this right now and let's just draw a box. I am just going to go ahead and go Rectangle, and then just push-pull that up into a box, and let's play with some of these components.

So, for example, in Architecture we have standardized doors and windows, we have revolving doors, you can actually put a revolving door on something. If you scroll down, we have got some nice windows here. So we really have a whole bunch of different objects that you can use. Now if we go into some of the other ones such as Film & Stage, you have got camera booms and big giant fans and so on and so forth. So really any object you make, you can create as a component.

Now one of the nicer ones is things like Landscape. We have fences; some of the nice things are trees. So you can actually put some trees out there if you want. So any of these, you can see we have a huge amount of flexibility here. So there are a lot of objects that you can get within SketchUp itself. So those were some of the basics of components.

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