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Creating components

From: SketchUp 2013 Essential Training

Video: Creating components

Sketch up allows you to make your own compoenent.

Creating components

Sketch up allows you to make your own compoenent. So let's take a look at how to do that. I'm going to start with a very simple object. Let's just make a cylinder. So I'm going to create a circle and then use my Push Pull tool to pull that up into a cylinder. Now I once have this, I can select any one of these surfaces or the edges or I can select the whole thing. And just like we have done before, I could group this. But let's go ahead and make this into a component. So I'm going to go to Edit, but instead of Make Group I'm going to do Make Component and the hot key for that is G.

And once I do, it brings up this window here. And that says create component. So I can give the component a name, let's call it cylinder, a description if I want, and then some other options here. Do I want to glue it to a specific axis? So you can actually create components that are only glued to the horizontal axis. But we're not going to worry about that. And then we can also replace the selection with our components, so I'm going to do that, and let's go ahead and hit Create. And once I've done that, you can see it looks a little bit like a group, but it's actually a component.

So when I go into Window>Components, you'll see now I have my cylinder. And I can left click and drag another cylinder into the scene, so now I've got a standard component that I can use throughout my model. So I'm going to go ahead and select these, and just go ahead and delete these out of the scene here. And let's go ahead and do something a little bit more complex. I'm going to make a window for this little building here. First thing I need to do is actually draw the window, so I'm just going to start with a rectangle here, and let's go ahead and draw a partial window, here.

And use my Offset Tool to inset a window frame. And select that window frame and use my Push/Pull Tool to pull that out just a little bit. That's a basic window. Now, if I wanted to, I could select that interface and hit the Delete key. And that will delete that face. Now if I want to create this as a component, I can. So all I have to do is select just the window. I want to make sure I don't have anything else selected here. And if I select just the window, I can do Edit>Make Component. You can see it creates this component.

And I can call this window. Do I want to give it a description? Now, it gives me this option here, it says Cut Opening. Do I want it to cut an opening when I place this on an object, and I'm going to leave that checked, so let's go ahead and hit Create, and so now I've got this window. That I can move around and the opening will go with it. If I go to my components window here, you'll see that I have my window component. And I can drag that onto my object, and it will cut out the window and that is kind of cool.

Now I can move this onto my object, and then I can keep dragging windows onto my building and arrange them however I want. So as you can see, there's some really nice features that you have with creating components, and it's really just as simple as just hitting the G key when you have the object selected. So, that's some of the basics of how to create components.

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This video is part of

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SketchUp 2013 Essential Training

56 video lessons · 9829 viewers

George Maestri

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  1. 3m 17s
    1. Introduction
    2. Using the exercise files
    3. Sketchup Make vs. Sketchup Pro
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps

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