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Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
Sketch up allows you to make your own compoenent. So let's take a look at how to do that. I'm going to start with a very simple object. Let's just make a cylinder. So I'm going to create a circle and then use my Push Pull tool to pull that up into a cylinder. Now I once have this, I can select any one of these surfaces or the edges or I can select the whole thing. And just like we have done before, I could group this. But let's go ahead and make this into a component. So I'm going to go to Edit, but instead of Make Group I'm going to do Make Component and the hot key for that is G.
And once I do, it brings up this window here. And that says create component. So I can give the component a name, let's call it cylinder, a description if I want, and then some other options here. Do I want to glue it to a specific axis? So you can actually create components that are only glued to the horizontal axis. But we're not going to worry about that. And then we can also replace the selection with our components, so I'm going to do that, and let's go ahead and hit Create. And once I've done that, you can see it looks a little bit like a group, but it's actually a component.
So when I go into Window>Components, you'll see now I have my cylinder. And I can left click and drag another cylinder into the scene, so now I've got a standard component that I can use throughout my model. So I'm going to go ahead and select these, and just go ahead and delete these out of the scene here. And let's go ahead and do something a little bit more complex. I'm going to make a window for this little building here. First thing I need to do is actually draw the window, so I'm just going to start with a rectangle here, and let's go ahead and draw a partial window, here.
And use my Offset Tool to inset a window frame. And select that window frame and use my Push/Pull Tool to pull that out just a little bit. That's a basic window. Now, if I wanted to, I could select that interface and hit the Delete key. And that will delete that face. Now if I want to create this as a component, I can. So all I have to do is select just the window. I want to make sure I don't have anything else selected here. And if I select just the window, I can do Edit>Make Component. You can see it creates this component.
And I can call this window. Do I want to give it a description? Now, it gives me this option here, it says Cut Opening. Do I want it to cut an opening when I place this on an object, and I'm going to leave that checked, so let's go ahead and hit Create, and so now I've got this window. That I can move around and the opening will go with it. If I go to my components window here, you'll see that I have my window component. And I can drag that onto my object, and it will cut out the window and that is kind of cool.
Now I can move this onto my object, and then I can keep dragging windows onto my building and arrange them however I want. So as you can see, there's some really nice features that you have with creating components, and it's really just as simple as just hitting the G key when you have the object selected. So, that's some of the basics of how to create components.
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