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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
There is one more way to create different types of views in SketchUp and that's by using what are called Standard Views. So under Camera we have a number of Standard Views that are already set up for you to create things such as, Top, Bottom, Front, Back, Left, and Right type of views. Now these are the standard views that you would use in drafting, so a lot times you do in Front view a Top view, a Side view, and then the Perspective view, and these allow us to actually get to those views. If I were to select the Top view we would see this scene from the top, and which you basically just position the camera over the scene and shoot down.
We can also do, for example, another type of view let's do a Right view and that shows the front of the houses and so on, but really all this is doing is just positioning your camera at that place. So if we were to do, for example, a Right view one of the things you'll notice is that we still have perspective. This is a true orthographic view. It doesn't have that's kind of just front on look that you would have in a normal type of drafting or plan. We can change that by selecting Parallel Projection, instead of going Perspective we'll go Parallel, and when we do that it creates a true orthographic viewport.
So this is a true right side view of these townhouses. Now once I have that turned on it sticks there, so if I were to go to a Top view I would see that in perspective as well. And if I orbit you'll see that it creates what's called an Isographic view which is basically non-perspective type of view. Now these views that we have, these Standard Views, there is also a toolbar that allows us to get to those very easily.
So if I go toolbars>Views you'll get this Views toolbar and I can just select each one of these and get whichever view I want. This can float, or you can also dock this as well and However, you want to use it, is fine. Now that I have these use I can also just rotate out these, or I can go back to standard Perspective. There is one more type of perspective that's also kind of handy. So I'm going to go ahead and position this so I've got my horizon here.
I'm going to zoom out just a little bit so I got it right about here, and instead of just regular traditional perspective we also then do what's called Two-Point Perspective, and this is the kind of the classic perspective that you learned in grade school art class. And what it does is it actually creates a perspective from the horizon line and basically that standard type of perspective. Now this is kind of nice if you want to create that sort of look for presentation or something like that. The difference between Two-Point and regular perspective is that Two-Point Perspective the lines are vertical.
So all of the vertical lines are actually vertical in this and the only perspective is left right. Also notice that when you're in Two-Point Perspective it actually shows up here in the top left of your viewport, it tells you that you're in Two-Point Perspective. So if we want we can go ahead and turn that off and just use regular type of perspective. One more thing I want to show you about views is that we can actually step through different types of views. One of the things that SketchUp doesn't have is that it doesn't have that four view pane, that a lot of drafting and 3D programs have, but we can step through views.
So, for example, let's say I was taking a look at this streetlight and working on that and I wanted to see the scene as a whole. So I can zoom into this streetlight and then maybe due, for example, a Zoom Extents. And when I do that, SketchUp actually remembers the sequence of views that I have. So these two buttons here allow me to go from the Previous and the Next camera view, these are also in my Camera menu as well, we have Previous and Next, but much easier to get to them from this toolbar here.
So if I go Previous, it shows me the streetlight that I was working on, if I go Next it does my Zoom Extents. So this is a great way to kind of step through your views. So you can actually remember the views that you had, so I can actually step back to the point where; so let's say I had this streetlight here, and then I do, for example, a Right viewport and zoom out and do a Parallel Projection.
Then I can actually go back through all of these and even change the perspective. So I go from this to orthographic back to regular perspective, and so on. So you can see how handy this is in working. So a lot of times what you'll do when you will work is you'll zoom in close and you'll set up your view, and then you can zoom back out again. So it's nice to know that SketchUp actually remembers where you've been with your camera and allows you to kind of go back. So as you can see SketchUp has a really wide array of tools for moving your camera around and changing perspective.
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