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Google SketchUp 8 Essential Training

Creating camera views


From:

Google SketchUp 8 Essential Training

with George Maestri

Video: Creating camera views

There is one more way to create different types of views in SketchUp and that's by using what are called Standard Views. So under Camera we have a number of Standard Views that are already set up for you to create things such as, Top, Bottom, Front, Back, Left, and Right type of views. Now these are the standard views that you would use in drafting, so a lot times you do in Front view a Top view, a Side view, and then the Perspective view, and these allow us to actually get to those views. If I were to select the Top view we would see this scene from the top, and which you basically just position the camera over the scene and shoot down.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Creating camera views

There is one more way to create different types of views in SketchUp and that's by using what are called Standard Views. So under Camera we have a number of Standard Views that are already set up for you to create things such as, Top, Bottom, Front, Back, Left, and Right type of views. Now these are the standard views that you would use in drafting, so a lot times you do in Front view a Top view, a Side view, and then the Perspective view, and these allow us to actually get to those views. If I were to select the Top view we would see this scene from the top, and which you basically just position the camera over the scene and shoot down.

We can also do, for example, another type of view let's do a Right view and that shows the front of the houses and so on, but really all this is doing is just positioning your camera at that place. So if we were to do, for example, a Right view one of the things you'll notice is that we still have perspective. This is a true orthographic view. It doesn't have that's kind of just front on look that you would have in a normal type of drafting or plan. We can change that by selecting Parallel Projection, instead of going Perspective we'll go Parallel, and when we do that it creates a true orthographic viewport.

So this is a true right side view of these townhouses. Now once I have that turned on it sticks there, so if I were to go to a Top view I would see that in perspective as well. And if I orbit you'll see that it creates what's called an Isographic view which is basically non-perspective type of view. Now these views that we have, these Standard Views, there is also a toolbar that allows us to get to those very easily.

So if I go toolbars>Views you'll get this Views toolbar and I can just select each one of these and get whichever view I want. This can float, or you can also dock this as well and However, you want to use it, is fine. Now that I have these use I can also just rotate out these, or I can go back to standard Perspective. There is one more type of perspective that's also kind of handy. So I'm going to go ahead and position this so I've got my horizon here.

I'm going to zoom out just a little bit so I got it right about here, and instead of just regular traditional perspective we also then do what's called Two-Point Perspective, and this is the kind of the classic perspective that you learned in grade school art class. And what it does is it actually creates a perspective from the horizon line and basically that standard type of perspective. Now this is kind of nice if you want to create that sort of look for presentation or something like that. The difference between Two-Point and regular perspective is that Two-Point Perspective the lines are vertical.

So all of the vertical lines are actually vertical in this and the only perspective is left right. Also notice that when you're in Two-Point Perspective it actually shows up here in the top left of your viewport, it tells you that you're in Two-Point Perspective. So if we want we can go ahead and turn that off and just use regular type of perspective. One more thing I want to show you about views is that we can actually step through different types of views. One of the things that SketchUp doesn't have is that it doesn't have that four view pane, that a lot of drafting and 3D programs have, but we can step through views.

So, for example, let's say I was taking a look at this streetlight and working on that and I wanted to see the scene as a whole. So I can zoom into this streetlight and then maybe due, for example, a Zoom Extents. And when I do that, SketchUp actually remembers the sequence of views that I have. So these two buttons here allow me to go from the Previous and the Next camera view, these are also in my Camera menu as well, we have Previous and Next, but much easier to get to them from this toolbar here.

So if I go Previous, it shows me the streetlight that I was working on, if I go Next it does my Zoom Extents. So this is a great way to kind of step through your views. So you can actually remember the views that you had, so I can actually step back to the point where; so let's say I had this streetlight here, and then I do, for example, a Right viewport and zoom out and do a Parallel Projection.

Then I can actually go back through all of these and even change the perspective. So I go from this to orthographic back to regular perspective, and so on. So you can see how handy this is in working. So a lot of times what you'll do when you will work is you'll zoom in close and you'll set up your view, and then you can zoom back out again. So it's nice to know that SketchUp actually remembers where you've been with your camera and allows you to kind of go back. So as you can see SketchUp has a really wide array of tools for moving your camera around and changing perspective.

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