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Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
In addition to the standard camera tools, SketchUp also has standard views that you can use. These are basically your top, bottom, left, and right viewports that you normally find if you are using AutoCAD or Maya or 3D MAX or any of these other 3D applications. You would be very familiar with the top viewport or the right viewport or so on. We have the same thing in SketchUp. It's just accessed through our standard views. We have top, bottom, left, and right here. In fact, let's go ahead and open a file and let's just go and use that Townhouses file.
So if we want to, we could just take a look at this from the top and you can see how it just positions camera straight down. We can also look at it from, for example, the right, which is the front of the buildings, and you can look at it from really any one of these standard viewports. Now if you wanted, you can actually bring this up as a toolbar. I find this kind of a handy toolbar to use. If you go under View > Toolbars and go to Views, it will go ahead and bring up that standard views toolbar. So we can look at it from an isometric standpoint, we can look at it from the top or any of these other viewports. And if you want, you can just drag that up under the menu bar and just dock that.
So you have that handy. Then the one thing you will probably notice is that when we hit the top viewport, it's not really an official top viewport. It still has Perspective. You can see how these would normally be right on top of each other. You can kind of see the sides of the building here. The reason for this is that it's still in Perspective mode. Now we can change the Perspective by going into our Camera view and just changing it to Parallel Projection. When we do Parallel Projection, it changes the angle of view so that all those lines are parallel.
So this is a true top view. This can be very handy for drawing. If you want to draw something and you know you want it to be straight on from the top when you draw, let's say we are drawing the outline of a building or something like that, you can get a true top view just by making sure you get Parallel Projection. Now we can turn that on and off. We go back to Perspective though we get a Perspective view. Now you can also keep Parallel Projection on in a Perspective view, but what you are getting is you are getting in the isometric view. You are getting a view that's not really a standard Perspective.
Now there is another type of Perspective here. In fact, let's go ahead and just move this so that we are on kind of a Perspective view here. We go on the Standard Perspective. This is essentially photographic as if we were taking a photograph of the building. But if we want, we can also go into what's called Two-Point Perspective. Now what Two- Point Perspective is is essentially it's that type of Perspective that you learned in grade school art class. It's where you take one point on each side of a horizon and you use that to create Two-Points Perspective. But your vertical lines are true vertical. So you don't really have a vertical Perspective. It's just left and right perspective.
That's kind of nice if you want it to look more like a drafted or a drawn thing. Perspective again, will make the vertical lines non-parallel. Now the last thing I want to show you with Cameras is that Google SketchUp does save your camera views. Now under the Camera menu, we have two options here called Previous and Next. What Previous does is it basically goes through our previous views. So we can essentially step through every change in viewport that we have had. If you want, you can go through it here as well. It's on the toolbar. So we can go through Previous and we can just go through all of our different viewports. So we can step through. So for example if I was looking at this and I was looking at that window for example and I was working on that and then I wanted to see how it looked, so I did a view Zoom Extents to see how it looked against everything else, I can just go back and forth between those just by hitting the Previous and the Next.
This can be very, very, very handy when you are working on something and you want to change viewports, you want to see how it looks from different angles. You just set up your viewport, even if it's a Top Parallel Projection versus a Perspective Zoom Extents. So you can do pretty much any viewport you want and then just step between them. It's a good substitute for having multiple viewports on the screen. You just go Previous and Next and that's where you can basically just scan through all of your different views. So those are pretty much the rest of the Camera tools that we have. So let's go ahead and move into ways of looking at the scene, ways of looking at different textures and styles within a SketchUp scene.
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