Start learning with our library of video tutorials taught by experts. Get started
Viewers: in countries Watching now:
Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.
All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.
Now, as we start drawing in SketchUp, there are often times when we'll need to draw things exactly perpendicular to a view. And if we want to do that, we can use what are called standard views. now by default, SketchUp gives you a very nice perspective view, which actually gives you a kind of realistic 3D perspective, but sometimes that doesn't work. So, we can go into different types of standard views. So, if we go into Camera, let's go into Standard Views, and we can create different views. So, we can create a top or we can create a front view, however we want.
So we can actually see this exactly parallel to the axis of the scene. Now this view is actually not quite an exact front projections, because it's not orthographic. So if we want to, we can go into Camera, and we change our projection from perspective to parallel projection. If I click on Parallel Projection, notice how everything flattens out an I get a very, square view of the scene. An this is great if you're drawing things that need to be perpendicular to each other. Now if I wanted to I could use my Orbit tool, an orbit my way out of this, but notice how this is more of an isometric drawing.
It doesn't have the proper perspective. So if we switch it back from parallel to perspective, you'll see I get a much better view of this. Now I can also change this to another type of perspective and that's your classic two point perspective where you have basically two lines on the horizon that are creating the perspective and then all of the verticals are parallel to each other. Now it will tell you that we have two-point perspective here in the View Port. And you can always switch that back by going into Camera and changing it back to a perspective view.
So these are some additional ways of looking at your scene in SketchUp, and I'm sure you'll find them very useful.
There are currently no FAQs about SketchUp 2013 Essential Training.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.