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Creating camera views

From: SketchUp 2013 Essential Training

Video: Creating camera views

Now, as we start drawing in SketchUp, there are often times

Creating camera views

Now, as we start drawing in SketchUp, there are often times when we'll need to draw things exactly perpendicular to a view. And if we want to do that, we can use what are called standard views. now by default, SketchUp gives you a very nice perspective view, which actually gives you a kind of realistic 3D perspective, but sometimes that doesn't work. So, we can go into different types of standard views. So, if we go into Camera, let's go into Standard Views, and we can create different views. So, we can create a top or we can create a front view, however we want.

So we can actually see this exactly parallel to the axis of the scene. Now this view is actually not quite an exact front projections, because it's not orthographic. So if we want to, we can go into Camera, and we change our projection from perspective to parallel projection. If I click on Parallel Projection, notice how everything flattens out an I get a very, square view of the scene. An this is great if you're drawing things that need to be perpendicular to each other. Now if I wanted to I could use my Orbit tool, an orbit my way out of this, but notice how this is more of an isometric drawing.

It doesn't have the proper perspective. So if we switch it back from parallel to perspective, you'll see I get a much better view of this. Now I can also change this to another type of perspective and that's your classic two point perspective where you have basically two lines on the horizon that are creating the perspective and then all of the verticals are parallel to each other. Now it will tell you that we have two-point perspective here in the View Port. And you can always switch that back by going into Camera and changing it back to a perspective view.

So these are some additional ways of looking at your scene in SketchUp, and I'm sure you'll find them very useful.

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This video is part of

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SketchUp 2013 Essential Training

56 video lessons · 9829 viewers

George Maestri
Author

 
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  1. 3m 17s
    1. Introduction
      53s
    2. Using the exercise files
      32s
    3. Sketchup Make vs. Sketchup Pro
      38s
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps
      10s

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