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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
By now we've learned how to create all sorts of different ways of looking at a scene within SketchUp. SketchUp allows us to save those views into what it calls scenes. We can get to that by going into Window>Scenes and this brings up the Scenes Editor window. So what we can do is we can actually create different views and then save them out. So if I want this perspective view of my townhouses, all I have to do is just hit Plus and this will add it as a scene.
Now it gives me this little Warning! I'm just going to go ahead and click through this and say Create Scene. Now what this does is it actually creates a scene and it also creates up here a little tab on top of my viewport. So let's go ahead and do another view of the scene. So let's go into Camera and let's just do a Top view. In fact, let's make this an orthographic view so I'm going to go ahead and do Parallel Projection and then zoom out a little bit. So now I've got a nice top view of those buildings, and so all I have to do is just hit Add Scene Again, and then Create Scene and now I have two tabs.
So if I select the first Tab I get my Perspective view, if I get my second Tab I get my Top view. So these can be very handy for creating stock views that you can switch between very, very quickly. So you can see how this can be very handy in navigating complex scenes. If I wanted to do something else I can go into Scene 1 here, and let's say I wanted to do kind of a zoom in or something like that I can do that as well. So we can create a third scene.
Let's say we want some sort of like a front view and elevation view of these buildings. And so again, I can just hit Plus and Add Scene>Create Scene and there we go. When I do this notice how it just kind of puts that in the middle. So if I want I can also right-click over these and I can Move them Left or Right. So, for example, if I wanted to Move this one to the Right to get that, so we have 1, 2, 3 we can do that. So we can do 1, 2, and then 3.
Now these scenes can also be named, so if I want to I can actually edit this. I can right-click over this and I can Rename the Scene. We can see that right here and all I have to do is type and say let's just call that Top View. So now I have a Top View. Okay, so now I have Scene here and we want we can rename the scene and we can just actually go in here just type, for example, Perspective, whatever we want and that will go ahead and change that as well.
In addition to this, you can also change the style of the scene, in other words, the shadows, the fog, the shading, and so on. So, for example, in this scene let's say I wanted to actually turn on Shading and maybe even turn on Shadows. And so now I've a much more finely rendered scene and so what I could do is I can right-click over this and do Update Scene. And what do we want to Update, let's Update everything, and now here is where this window kind of comes in handy, this is this Warning! What do you want to do to your styles changes? Let's just go ahead and Save this as a new style.
It is a new way of looking at the scene. So once we do that it saves it, then when we go to our Top View notice how it changes this view as well, because we haven't saved the style, we haven't created what's called a style. We'll get in a little more depth into styles later, but for Right now, just understand that a style is how all of the view settings are configured. So if you want shading or non-shading wireframe that sort of stuff, that's all contained in a style. So for this one let's go ahead and turn off Shading, in fact, let's just do a Hidden Line, so we have kind of more of a top elevation.
And then let's go ahead and do Update Scene again, and this time I want to Save this as a new style. So now when I go to the Perspective it changes the style, shows me the shading of the textures. When I go to the Top View it gives me that other one. So if I go to Scene 3 I still haven't saved the style for it, so it's just going to go to a default style, so let's go ahead and just give it something else. Let's just do Monochrome for this and just do Update Scene>Update and we want to Save this as a new style.
So now what we've done is we created three styles and save them into a scene. So as we go from scene to scene now not only are we changing the camera position and perspective, we're also changing the shading, the edge options and so on, and we're changing the style of the scene. So you can see how scenes are very handy for not only organizing the way your cameras look at the scene, but also the style and texture of your scenes.
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