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Google SketchUp 8 Essential Training
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Configuring staircase rise and run


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Google SketchUp 8 Essential Training

with George Maestri

Video: Configuring staircase rise and run

Now let's do one more little thing with our steps and let's have a configurable Rise and Run of our steps. In other words, let's go ahead and make the steps themselves a little bit more configurable. Now I have my steps here and let's go ahead into my Component Options here, and in this case I've turned my Rails Off because I just want to deal with the steps. So I'm going to turn my Rails Off for now, and let's go ahead and start playing with the rise and the run of the steps.
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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Google SketchUp 8 Essential Training
6h 26m Beginner Jun 28, 2011

Viewers: in countries Watching now:

In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.

Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Configuring staircase rise and run

Now let's do one more little thing with our steps and let's have a configurable Rise and Run of our steps. In other words, let's go ahead and make the steps themselves a little bit more configurable. Now I have my steps here and let's go ahead into my Component Options here, and in this case I've turned my Rails Off because I just want to deal with the steps. So I'm going to turn my Rails Off for now, and let's go ahead and start playing with the rise and the run of the steps.

So if I go into my Component Attributes window, you'll notice I have a number here for the Rise which is how much the step goes up and the Run, which is how much the steps are based on the horizontal scale. So if we want we can very easily just reveal these to the user and have the user type in whatever number they want. So I'm going to go into my Details here and just say Users can edit from a textbox and then let's go ahead and make sure we Display in End user's model units, which means inches if you're using inches or meters whatever you want to use.

And let's do the same for Run. Edit this textbox, End user's model units. So now once I've done that if we go into the Component Options window, you'll see now I have a user configurable Rise and Run. So if I want to I can increase the Rise, maybe say 7 inches, maybe make a bigger Run, say 13 inches.

And notice now when I create a longer run the number of steps reduces. So if I go back to 11 we have four steps and if we have 13 inches we only have enough room for three steps. So you can actually see how that affects the number of steps we have. One of the things I find that if we have say an abnormally lower number, say if we have a four inch Rise, you're going to start getting problems here. Some of these objects are going to be poking through the other ones, and we can fix that by using scale to actually scale the steps a little bit bigger as the Rise and Runs get longer or shorter.

So I'm going to go ahead and put this back to 6 inches here. Let's go back into our Component Attributes window here, and so what I want to do is stretch and scale the step along its length and its height, so along Y is along the axis of the Run and along Z is along the axis of the Y. So let's go ahead and use the Y axis first.

So Right now, I have the whole step is 16.5 inches, and what that means is that this step here is 16.5 inches from the front of the step to the back of this support. So the step itself is 11 inches. So what I need to do is multiply this by the ratio of the Run to 11 inches. So if I go into formula as you can see this is equal to 16.5 inches, so when I multiply that by the Run divided by 11.

Now I know that 11 is kind of my normal number, so if this goes higher, let's say we do 13 or 14 it's going to multiply this and increase the number. If this goes lower, let's say we have 10 or 9 inches then it's going to reduce this accordingly. So if I hit Return then it should work, let's go ahead into our Component Options and now let's go ahead and change our Run.

So let's change our Run to a large number, say 15. And as you can see these steps are stretching, so if I make this a little bit smaller, say an 8 inch, you can see how these steps are shrinking now. So now we can do the same thing for the Rise of the steps as well. So I'm going to Right-click here, go back into my attributes, and we can do almost exact same formula for the other one. So what we've got here is for Z, we can say is equal to this, times my Rise, and Again, my normal number for that is six, and that should do it.

So now if my Rise is small, say a four inch rise you can see how the steps shrink accordingly, and if we had a very long Run, let's say 16 inches again, so now we've got a lot more control over these steps. So if I want to I can stretch them, and then I can maybe bring the Rise in and so on and so forth. So as you can see by using just some very clever formulas you can have much more configurable staircases.

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