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In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
When you work with SketchUp a lot of time you want to bring in a standard models or also make your own standardized models. Let's say, for example, you made a window, you might want to duplicate that window across the model or across the entire project. This is where we get into the area called Components. So let's go through a quick tour of what components are. We can find components here under Window, Components and it's just a floating window here. And this window actually has a number of different options.
The first thing it does is, it will show you what components are in your scene and we only have one thing in our scene and that's Susan so that we know her name and basically she is a component. But it doesn't have to be just people. It can be any number of things. It can be furniture, it can be building parts, and it can be anything. So this Window has a number of options. Let's first look at all the different types of Components that we can have. If I click here, you'll notice this pulldown menu comes up and we have this stuff that's in the model which is what we're seeing now.
We only have one component in this particular model. If we pull it down and select Components you will notice this Components Sampler and all we have to do is double-click on that and you'll notice all the sorts of different components and this is just a sampler that Google provides. So you can just click and drag any one of these into your scenes. So, for example, if I need a Mailbox and I am going to see if I can just click on that and there is my Mailbox. And all I have to do is just click Again, and it's in the scene, same for really anything else. So you can just pick anything.
If you want to pick a car, you can put a car in this scene and that's sort of stuff. So actually it's just a library of stuff that you can use. So I'm going to go ahead and clear out the scene here and let's go into some more complex stuff. So in addition to the Components Sampler, we also have stuff for Architecture, Landscape, Construction, that sort of stuff. So if we want to go into Architectural details, notice how it searches a thing called the 3D Warehouse. We'll get to that in just a bit, but a lot of these components are actually stored online so you will need to make sure you're connected in order to see some of these.
We have everything from Walls, Cabinets, Windows, just a whole variety of different types of things. Also other categories, so we have Construction, for example, if we wanted to do stuff that's Machinery, Wood Joists, all sorts of different construction related objects. Transportation, you can also bring in all sorts of different transportation vehicles Cars, Trailers, that sort of thing and there is really a whole warehouse of 3D objects that Google maintains.
And you can access a lot of this through the Components window. You can also access it through the 3D Warehouse web site. So, for example, if I wanted to see all the doors I can just type the word doors into the search box and it will bring up 30,000 doors. Okay, so you have a really wide variety of doors and that sort of stuff. Now this Components window also has a number of other options, one is a View option here. We can certainly see Small Thumbnails, Large Thumbnails, Details, and so on.
There is also an Edit and a Statistics, so I'm actually going back to the Components that I have in my model. Since I drag those other ones in notice how they know show up as being in the model. Okay so just remember that once you drag something in, it will be in the model. You can always delete it if you want. But I am going to go ahead and select Susan here or the person that's in the scene and let's just take a look at some of the other options that we have for Components. So if we go into Edit you can actually Glue these objects to any type of surface.
So, for example, if you have something that always needs to be on a Horizontal surface, you can glue it to that. Something needs to be on a Vertical surface say, for example, a window or a picture frame or something like that, you can stick it just a vertical surfaces which is kind of cool., and then we also have these two options here Always face camera and Shadows faces sun. I am going to go ahead and click both of those off and actually when I do that it actually brings in a second object here, so I am just going to go ahead and click on that. When I turned off Always face camera watch what happens.
My character now becomes a flat object. Now if I turn this back on what happens is it automatically rotates that so it always faces the camera. So this is a nice little trick you can do to create a flat object that looks kind of 3D. So if it always faces the camera it'll look like kind of 3D but also it will always face the camera no matter where you put it. So that's kind of nice. And then the other one here is Shadows always faces sun and that's just control shadows., and then we also have Statistics which is basically, how big is this model that sort of stuff.
We also have each of Components so All geometry or all Components in there. So those are some of the basics of the Components window. Go ahead and just you know explore. Bring in some objects from the Components window. Get use to how to use it because it's a very, very handy window to use within SketchUp.
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