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The Component window

From: Google SketchUp 8 Essential Training

Video: The Component window

When you work with SketchUp a lot of time you want to bring in a standard models or also make your own standardized models. Let's say, for example, you made a window, you might want to duplicate that window across the model or across the entire project. This is where we get into the area called Components. So let's go through a quick tour of what components are. We can find components here under Window, Components and it's just a floating window here. And this window actually has a number of different options.

The Component window

When you work with SketchUp a lot of time you want to bring in a standard models or also make your own standardized models. Let's say, for example, you made a window, you might want to duplicate that window across the model or across the entire project. This is where we get into the area called Components. So let's go through a quick tour of what components are. We can find components here under Window, Components and it's just a floating window here. And this window actually has a number of different options.

The first thing it does is, it will show you what components are in your scene and we only have one thing in our scene and that's Susan so that we know her name and basically she is a component. But it doesn't have to be just people. It can be any number of things. It can be furniture, it can be building parts, and it can be anything. So this Window has a number of options. Let's first look at all the different types of Components that we can have. If I click here, you'll notice this pulldown menu comes up and we have this stuff that's in the model which is what we're seeing now.

We only have one component in this particular model. If we pull it down and select Components you will notice this Components Sampler and all we have to do is double-click on that and you'll notice all the sorts of different components and this is just a sampler that Google provides. So you can just click and drag any one of these into your scenes. So, for example, if I need a Mailbox and I am going to see if I can just click on that and there is my Mailbox. And all I have to do is just click Again, and it's in the scene, same for really anything else. So you can just pick anything.

If you want to pick a car, you can put a car in this scene and that's sort of stuff. So actually it's just a library of stuff that you can use. So I'm going to go ahead and clear out the scene here and let's go into some more complex stuff. So in addition to the Components Sampler, we also have stuff for Architecture, Landscape, Construction, that sort of stuff. So if we want to go into Architectural details, notice how it searches a thing called the 3D Warehouse. We'll get to that in just a bit, but a lot of these components are actually stored online so you will need to make sure you're connected in order to see some of these.

We have everything from Walls, Cabinets, Windows, just a whole variety of different types of things. Also other categories, so we have Construction, for example, if we wanted to do stuff that's Machinery, Wood Joists, all sorts of different construction related objects. Transportation, you can also bring in all sorts of different transportation vehicles Cars, Trailers, that sort of thing and there is really a whole warehouse of 3D objects that Google maintains.

And you can access a lot of this through the Components window. You can also access it through the 3D Warehouse web site. So, for example, if I wanted to see all the doors I can just type the word doors into the search box and it will bring up 30,000 doors. Okay, so you have a really wide variety of doors and that sort of stuff. Now this Components window also has a number of other options, one is a View option here. We can certainly see Small Thumbnails, Large Thumbnails, Details, and so on.

There is also an Edit and a Statistics, so I'm actually going back to the Components that I have in my model. Since I drag those other ones in notice how they know show up as being in the model. Okay so just remember that once you drag something in, it will be in the model. You can always delete it if you want. But I am going to go ahead and select Susan here or the person that's in the scene and let's just take a look at some of the other options that we have for Components. So if we go into Edit you can actually Glue these objects to any type of surface.

So, for example, if you have something that always needs to be on a Horizontal surface, you can glue it to that. Something needs to be on a Vertical surface say, for example, a window or a picture frame or something like that, you can stick it just a vertical surfaces which is kind of cool., and then we also have these two options here Always face camera and Shadows faces sun. I am going to go ahead and click both of those off and actually when I do that it actually brings in a second object here, so I am just going to go ahead and click on that. When I turned off Always face camera watch what happens.

My character now becomes a flat object. Now if I turn this back on what happens is it automatically rotates that so it always faces the camera. So this is a nice little trick you can do to create a flat object that looks kind of 3D. So if it always faces the camera it'll look like kind of 3D but also it will always face the camera no matter where you put it. So that's kind of nice. And then the other one here is Shadows always faces sun and that's just control shadows., and then we also have Statistics which is basically, how big is this model that sort of stuff.

We also have each of Components so All geometry or all Components in there. So those are some of the basics of the Components window. Go ahead and just you know explore. Bring in some objects from the Components window. Get use to how to use it because it's a very, very handy window to use within SketchUp.

Show transcript

This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 27294 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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